Re: [OpenJDK 2D-Dev] Why does the OpenGL pipeline not use setupBlitVector?

2008-05-30 Thread Dmitri Trembovetski
Phil Race wrote: I'm not sure at which level you (or rather XRender) are caching the glyphs. You can certainly cache the glyph images, as we do for OGL/D3D (see AccelGlyphCache.c), but I don't see how you could (or would want to) cache position information, etc. It makes sense to do the s

Re: [OpenJDK 2D-Dev] Why does the OpenGL pipeline not use setupBlitVector?

2008-05-30 Thread Phil Race
Chris Campbell wrote: Hi Clemens, On May 30, 2008, at 1:13 AM, Clemens Eisserer wrote: Hi, I've had a look at the doDrawGlyphList implementations of both the X11 and the OpenGL pipeline, however I have (as always) some questions: - Why does the OpenGL pipeline not use setupBlitVector, but i

Re: [OpenJDK 2D-Dev] Why does the OpenGL pipeline not use setupBlitVector?

2008-05-30 Thread Chris Campbell
Hi Clemens, On May 30, 2008, at 1:13 AM, Clemens Eisserer wrote: Hi, I've had a look at the doDrawGlyphList implementations of both the X11 and the OpenGL pipeline, however I have (as always) some questions: - Why does the OpenGL pipeline not use setupBlitVector, but instead does the work itse

[OpenJDK 2D-Dev] Why does the OpenGL pipeline not use setupBlitVector?

2008-05-30 Thread Clemens Eisserer
Hi, I've had a look at the doDrawGlyphList implementations of both the X11 and the OpenGL pipeline, however I have (as always) some questions: - Why does the OpenGL pipeline not use setupBlitVector, but instead does the work itself? - Are the values in GlyphInfo always the same, if the glyph doe