Phil Race wrote:
I'm not sure at which level you (or rather XRender) are caching the
glyphs. You can certainly cache the glyph images, as we do for
OGL/D3D (see AccelGlyphCache.c), but I don't see how you could (or
would want to) cache position information, etc.
It makes sense to do the s
Chris Campbell wrote:
Hi Clemens,
On May 30, 2008, at 1:13 AM, Clemens Eisserer wrote:
Hi,
I've had a look at the doDrawGlyphList implementations of both the X11
and the OpenGL pipeline, however I have (as always) some questions:
- Why does the OpenGL pipeline not use setupBlitVector, but i
Hi Clemens,
On May 30, 2008, at 1:13 AM, Clemens Eisserer wrote:
Hi,
I've had a look at the doDrawGlyphList implementations of both the X11
and the OpenGL pipeline, however I have (as always) some questions:
- Why does the OpenGL pipeline not use setupBlitVector, but instead
does the work itse
Hi,
I've had a look at the doDrawGlyphList implementations of both the X11
and the OpenGL pipeline, however I have (as always) some questions:
- Why does the OpenGL pipeline not use setupBlitVector, but instead
does the work itself?
- Are the values in GlyphInfo always the same, if the glyph doe