Hey Jim,
> We don't use it for our software loops - we use TransformHelper instead.
> I think the only 2 pipelines that use this type of loop are the OGL
> and D3D pipelines and they probably only create subclasses that override
> the method and vector it into the RenderQueue so this native m
We don't use it for our software loops - we use TransformHelper instead.
I think the only 2 pipelines that use this type of loop are the OGL
and D3D pipelines and they probably only create subclasses that override
the method and vector it into the RenderQueue so this native method may
not have