rhaps it should
> be tied
> to whether we are running on battery or mains power. And then perhaps you
> need to figure out
> how to switch GPU on the fly when you go from mains to battery.
>
>
> -phil.
>
>
>
>> On 05/27/2015 08:08 AM, Denis Fokin wrote:
>
splays. Integrated video card should be
still active.
> 27 мая 2015 г., в 17:30, Sergey Bylokhov
> написал(а):
>
> Hi, Denis.
> Can you describe the steps on how to test it. On my mac it still change the
> vc.
>
>> On 27.05.15 17:16, Denis Fokin wrote:
>> Please
Please review the fix for jdk9
The fix allows do not force discrete video card usage on MacBook Pro models
with two video cards. I have tested the fix on several MPBs.
Bug: https://bugs.openjdk.java.net/browse/JDK-8041900
Webrev: http://cr.openjdk.java.net/~denis/8041900/webrev.00
reviewer status please spend the
> 10 minutes and check this out?
>
> I (and real customers) would very much appreciate it!
>
> Thank you.
>
> -hendrik
>
>
> On Oct 1, 2014, at 17:03, Hendrik Schreiber wrote:
>
>> Thanks for the endorsement, Denis.
>
liasing from grayscale to LCD if
>> destination surface data is able to render LCD, and provides
>> selection of an appropriate text pipeline for both cases.
>> It also separates production of gatyscale and LCD glyph images.
>>
>> Thanks,
>> Andrew
>>
software loops. I will update the thread
> with my findings.
>
> Thanks,
> Andrew
>
> On 9/3/2014 3:32 PM, Denis Fokin wrote:
>> Hi Sergey and 2d team,
>>
>> I have rewritten the fix. It works fine for text rendered on window using
>> OpenGL.
Hi Hendrick,
I am not a reviewer, but the fix looks good to me.
Thank you,
Denis.
On 22 Sep 2014, at 12:19, Hendrik Schreiber wrote:
> Hi,
>
> Bug: https://bugs.openjdk.java.net/browse/JDK-8057830
>
> On OS X, CGLGraphicsConfigInfo is destroyed by
> OGLGC_DestroyOGLGraphicsConfig, howeve
e this knowledge with me?
Thank you,
Denis.
On 09 Jul 2014, at 19:22, Sergey Bylokhov wrote:
> Hello, Denis.
> Thanks for this research!
> On 09.07.2014 15:13, Denis Fokin wrote:
>> The current version consist of three parts.
>>
>> 1. We are rendering glyphs
Hi Java 2D team,
I recently discovered that it is possible to enable subpixel antialiasing
with Java2D OpenGL pipeline. Today I realised, that I cannot use
cr.openjdk.java.net anymore, so I would like to propose a fix as a diff.
The current version consist of three parts.
1. We are rendering gly