Re: Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Dave Nasralla via 4D_Tech
Thanks Pat and Wayne. On the 4D side I'm 32 bit free (no 4D Write). I spoke with our IT guys and they said there are some 32 bit machines out there, but they want to get rid of them, so moving to 64bit will force them out of the wood work and get them upgraded. Not sure if that is the nicest way

Re: Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Wayne Stewart via 4D_Tech
I’d run 64 bit if I could (plugins permitting etc). On Fri, 15 Jun 2018 at 00:54, Dave Nasralla via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Hey All, > > We recently moved all our 4D apps to v16R6, partly to get ready for > the Macs going 64bit only. (I thought High Sierra was the last OS to >

Re: Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Pat Bensky via 4D_Tech
Here's one: If you are using 4DWrite (not Pro), it won't work :) PB On Thu, 14 Jun 2018 at 15:54, Dave Nasralla via 4D_Tech < 4d_tech@lists.4d.com> wrote: > Hey All, > > We recently moved all our 4D apps to v16R6, partly to get ready for > the Macs going 64bit only. (I thought High Sierra was

Is there any reason to not use Windows 64bit for v16R6 clients (Mac 64bit Server)?

2018-06-14 Thread Dave Nasralla via 4D_Tech
Hey All, We recently moved all our 4D apps to v16R6, partly to get ready for the Macs going 64bit only. (I thought High Sierra was the last OS to support 32bit, but Apple announced that the next OS, Mojave will still support it - and be the last). Our 4D server is Mac as well, and now everything