2012/11/27 Jacob Todd
> This is what he would have wanted.
>
That is probably true.
Yay! A "C++ vs the world" flamewar! Again.
Let me just point out that writing a game engine consists of a little bit
more than just calls to opengl. Game engine programmers tend to embed
scripting languages in their engines as opposed to writing the engines in
Java, C#, Python or Lua.
P.S. Coinci
On Tue, 27 Nov 2012, Winston Kodogo wrote:
Guys
That wasn't really the point. Uriel is dead. He contributed a lot of
fun - now sadly missing - to this group. There was a certain amount of
largely good-natured fun at his expense over 9load. Now he's dead
under sad circumstances, and we're argu
Haskell
On Tue, Nov 27, 2012 at 9:09 AM, Eugene Gorodinsky
wrote:
> Yay! A "C++ vs the world" flamewar! Again.
>
> Let me just point out that writing a game engine consists of a little bit
> more than just calls to opengl. Game engine programmers tend to embed
> scripting languages in their engi
On Tue, Nov 27, 2012 at 11:57:43AM -0800, David Leimbach wrote:
> Haskell
No.
why is sleep(2) limited in resolution to HZ in the
portable code? the underlying mechanism is often
much finer grained than HZ, and if there is a limit,
one would think that it's related to the hardware
mechanism, not the HZ clock. i'm clearly missing
something.
- erik
> This is a technical mailing list, what do you expect?
These days, I expect exactly what I see here. Boring technical
fuckwittage, to which I've obviously contributed more than my fair
share, and nothing else. But there was a time when this group was a
nice place to hang out, when you could actu
On Wed, Nov 28, 2012 at 04:26:11PM +1300, Winston Kodogo wrote:
> > This is a technical mailing list, what do you expect?
>
> These days, I expect exactly what I see here. Boring technical
> fuckwittage, to which I've obviously contributed more than my fair
> share, and nothing else. But there wa
ken has left the building
--
conap
On Wed, 28 Nov 2012, cinap_len...@gmx.de wrote:
ken has left the building
--
conap
Who is this conap, and what have you done with cinap?
--
Veety
> ken has left the building
Yeah, but I'm fairly sure that rob made him do it.
the relative unimportance of sleep?
On 27 November 2012 23:19, erik quanstrom wrote:
> why is sleep(2) limited in resolution to HZ in the
> portable code? the underlying mechanism is often
> much finer grained than HZ, and if there is a limit,
> one would think that it's related to the hardware
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