Yay! A "C++ vs the world" flamewar! Again. Let me just point out that writing a game engine consists of a little bit more than just calls to opengl. Game engine programmers tend to embed scripting languages in their engines as opposed to writing the engines in Java, C#, Python or Lua.
P.S. Coincidentally, here's a link to Carmack's rant about how script interpreters suck: http://www.codingthewheel.com/game-dev/john-carmack-script-interpreters-considered-harmful P.P.S. idTech4 and above use C++. Carmack probably doesn't write idiomatic C anymore, considering his tips on doing functional programming in C++ ( http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/) 2012/11/23 dexen deVries <dexen.devr...@gmail.com> > On Friday 23 of November 2012 10:47:09 Gorka Guardiola wrote: > > On Thu, Nov 22, 2012 at 11:32 PM, Winston Kodogo <kod...@gmail.com> > wrote: > > > But, let the record show, C++ has been scientifically shown to be an > > > unbelievably crap and monstrously complex language, even though I earn > > > my daily bread by using it. I was a contemporary of Dr Stroustrup when > > > he was spending his time dragging the Cambridge mainframe to its knees > > > using the Simula compiler - the kindest description I ever heard from > > > friends in the computer lab was "stubborn"- and occasionally, ok > > > frequently, or indeed always, am tempted to view C++ as his revenge on > > > the world for pointing out that he doesn't have a clue how to program > > > efficiently. > > > > Yes, this is why most games, which do not need speed or efficiency at all > > are programmed in C++. (...) > > you've just stepped on my pet peeve, apologies in advance for what follows. > > <<'NITPICK' > the bulk of in-game graphics processing is done via OpenGL calls/DirectX > calls/whatever goes on the PS3' Cell CPU. the C++ parts could be replaced > with > Python and noone would be any the wiser. > > similarily, Youtube flash player does not decode nor scale video in Flash' > Actionscript; the GPU does it. unless you have broken drivers like i had > once, > in which case it is /slow/. > > C++ for the assembly-line-style game development [1] is choosen as PHB's > safe > bet -- a.k.a. ``industry's stadard practice'' -- and not on technical > merits. > cue picture of Scott Adams (of Dilbert fame). > > if you really must, John Carmak writes idomatic C, not C++. > NITPICK; > > > [1] http://news.ycombinator.com/item?id=4821152 and countless other > stories. > > -- > dexen deVries > > [[[↓][→]]] > > > Reality is just a convenient measure of complexity. > -- Alvy Ray Smith > >