Yay! A "C++ vs the world" flamewar! Again.

Let me just point out that writing a game engine consists of a little bit
more than just calls to opengl. Game engine programmers tend to embed
scripting languages in their engines as opposed to writing the engines in
Java, C#, Python or Lua.

P.S. Coincidentally, here's a link to Carmack's rant about how script
interpreters suck:
http://www.codingthewheel.com/game-dev/john-carmack-script-interpreters-considered-harmful
P.P.S. idTech4 and above use C++. Carmack probably doesn't write idiomatic
C anymore, considering his tips on doing functional programming in C++ (
http://www.altdevblogaday.com/2012/04/26/functional-programming-in-c/)

2012/11/23 dexen deVries <dexen.devr...@gmail.com>

> On Friday 23 of November 2012 10:47:09 Gorka Guardiola wrote:
> > On Thu, Nov 22, 2012 at 11:32 PM, Winston Kodogo <kod...@gmail.com>
> wrote:
> > > But, let the record show, C++ has been scientifically shown to be an
> > > unbelievably crap and monstrously complex language, even though I earn
> > > my daily bread by using it. I was a contemporary of Dr Stroustrup when
> > > he was spending his time dragging the Cambridge mainframe to its knees
> > > using the Simula compiler - the kindest description I ever heard from
> > > friends in the computer lab was "stubborn"-  and occasionally, ok
> > > frequently, or indeed always, am tempted to view C++ as his revenge on
> > > the world for pointing out that he doesn't have a clue how to program
> > > efficiently.
> >
> > Yes, this is why most games, which do not need speed or efficiency at all
> > are programmed in C++. (...)
>
> you've just stepped on my pet peeve, apologies in advance for what follows.
>
> <<'NITPICK'
> the bulk of in-game graphics processing is done via OpenGL calls/DirectX
> calls/whatever goes on the PS3' Cell CPU. the C++ parts could be replaced
> with
> Python and noone would be any the wiser.
>
> similarily, Youtube flash player does not decode nor scale video in Flash'
> Actionscript; the GPU does it. unless you have broken drivers like i had
> once,
> in which case it is /slow/.
>
> C++ for the assembly-line-style game development [1] is choosen as PHB's
> safe
> bet  -- a.k.a. ``industry's stadard practice'' -- and not on technical
> merits.
> cue picture of Scott Adams (of Dilbert fame).
>
> if you really must, John Carmak writes idomatic C, not C++.
> NITPICK;
>
>
> [1] http://news.ycombinator.com/item?id=4821152 and countless other
> stories.
>
> --
> dexen deVries
>
> [[[↓][→]]]
>
>
> Reality is just a convenient measure of complexity.
>                 -- Alvy Ray Smith
>
>

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