On Sat, Dec 27, 2008 at 5:25 PM, Ben Goertzel b...@goertzel.org wrote:
I wrote down my thoughts on this in a little more detail here (with some
pastings from these emails plus some new info):
http://multiverseaccordingtoben.blogspot.com/2008/12/subtle-structure-of-physical-world.html
I
David,
Good point... I'll revise the essay to account for it...
The truth is, we just don't know -- but in taking the virtual world
approach to AGI, we're very much **hoping** that a subset of human everyday
physical reality is good enough. ..
ben
On Sat, Dec 27, 2008 at 6:46 AM, David Hart
Dave --
See mildly revised version, where I replaced real world with everyday
world (and defined the latter term explicitly), and added a final section
relevant to the distinctions between the everyday world, simulated everyday
worlds, and other portions of the physical world.
Ben: in taking the virtual world approach to AGI, we're very much **hoping**
that a subset of human everyday physical reality is good enough. ..
Ben,
Which subset(s)?
The idea that you can virtually recreate any part or processes of reality seems
horribly flawed - and unexamined.
Take the
The question is how much detail about the world needs to be captured in a
simulation in order to support humanlike cognitive development.
As a single example, Piagetan conservation of volume experiments are often
done with water, which would suggest you need to have fluid dynamics in your
'On Sun, Dec 28, 2008 at 1:02 AM, Ben Goertzel b...@goertzel.org wrote:
See mildly revised version, where I replaced real world with everyday
world (and defined the latter term explicitly), and added a final section
relevant to the distinctions between the everyday world, simulated everyday
Suppose I take the universal prior and condition it on some real-world
training data. For example, if you're interested in real-world
vision, take 1000 frames of real video, and then the proposed
probability distribution is the portion of the universal prior that
explains the real video.