Re: DIS: Agora on Wikipedia

2011-04-21 Thread Geoffrey Spear
On Thu, Apr 21, 2011 at 6:43 PM, Ian Kelly wrote: > On Thu, Apr 21, 2011 at 3:58 PM, Aaron Goldfein > wrote: >> Walker created a Wikipedia page for Agora. And it hasn't been deleted >> yet! I'm glad our game has become notable enough to be included. > > It's not notable enough.  Just give it tim

Re: DIS: Agora on Wikipedia

2011-04-21 Thread Ian Kelly
On Thu, Apr 21, 2011 at 3:58 PM, Aaron Goldfein wrote: > Walker created a Wikipedia page for Agora. And it hasn't been deleted > yet! I'm glad our game has become notable enough to be included. It's not notable enough. Just give it time. -root

DIS: Agora on Wikipedia

2011-04-21 Thread Aaron Goldfein
Walker created a Wikipedia page for Agora. And it hasn't been deleted yet! I'm glad our game has become notable enough to be included.

Re: DIS: Re: BUS: Newbie

2011-04-21 Thread Ed Murphy
Turiski wrote: > 2125 (and 478, > Fora) is one of the rules I don't really understand. If I understand > correctly, the reason that my action does not succeed in my intent > falls under the "In particular..." clause, right? Indirectly, as a side effect of tripping over the rules on timing of acti

Re: DIS: Proto: Speed

2011-04-21 Thread Charles Walker
On 21 April 2011 11:11, Elliott Hird wrote: > On 21 April 2011 10:27, Charles Walker wrote: >> Proto: >> >> Enact a new Rule entitled "The Machine" with the following text: >> >>      There exists an abstract entity called the Machine. The >>      Machinekeepor is an office, and tracker of the Ma

Re: DIS: Proto: Speed

2011-04-21 Thread Elliott Hird
On 21 April 2011 10:27, Charles Walker wrote: > Proto: > > Enact a new Rule entitled "The Machine" with the following text: > >      There exists an abstract entity called the Machine. The >      Machinekeepor is an office, and tracker of the Machine. The >      Machine possesses a single switch,

Re: DIS: Proto: Speed

2011-04-21 Thread Charles Walker
On 20 April 2011 22:39, Elliott Hird wrote: > On 20 April 2011 19:22, Charles Walker wrote: >> I like that, but have now idea how, unless we want a switch which resets >> Agora. > > Make there be an abstract Machine. The Machine is either On or Off, > unless the Magic Switch is set to Magic, in

Re: DIS: Re: BUS: Newbie

2011-04-21 Thread Charles Walker
On 20 April 2011 19:49, Kerim Aydin wrote: > On Wed, 20 Apr 2011, Charles Walker wrote: >> On 20 April 2011 19:31, Kerim Aydin wrote: >> > On Wed, 20 Apr 2011, Charles Walker wrote: >> >> On 20 April 2011 17:26, Geoffrey Spear wrote: >> >> >> >> It might also help to go into settings (the Genera