Re: DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, omd wrote: > On Wed, May 13, 2015 at 11:27 PM, omd wrote: > > ...oh, and that reminds me that the SLR ratification in one of your > > proposals will remove the power-1 dictatorship rule I still might have > > (!) > > Oh crap, never mind, it was repealed already two weeks ag

DIS: Re: BUS: Well then

2015-05-13 Thread omd
On Wed, May 13, 2015 at 10:51 AM, Sean Hunt wrote: > I CFJ {It is POSSIBLE for a player to win by Raising a Banner and, if a > player wins the game, a new game begins.} > > Arguments: I believe R101 now takes precedence over 1023. Arguments: If this is FALSE, I think the same logic implies Michae

Re: DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread omd
On Wed, May 13, 2015 at 11:27 PM, omd wrote: > ...oh, and that reminds me that the SLR ratification in one of your > proposals will remove the power-1 dictatorship rule I still might have > (!) Oh crap, never mind, it was repealed already two weeks ago by Proposal 7737, apparently without anyone

DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread omd
On Wed, May 13, 2015 at 5:31 PM, Sean Hunt wrote: > Proposal: Domains (AI=3) > {{{ > Enact a new power-3 Rule (Domains): > entities, and any other things Oh boy, nomics have really beaten that word to death over the years, haven't they... Nevertheless, I think "entities" is sufficient. >

Re: DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread Sean Hunt
On Wed, May 13, 2015 at 6:32 PM, Kerim Aydin wrote: > On Wed, 13 May 2015, Sean Hunt wrote: >> Enact a new power-3 Rule (Domains): >> A Domain is a class of concepts, game state, entities, and any >> other things. There is no restriction as to what can be in a >> Domain, and one

DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, Sean Hunt wrote: > The Power of an entity in a Domain cannot be set or modified > except as stipulated by the Rules. All entities have Power zero > in each Domain except where specifically allowed by the rules. Further comment: Is it your intent that the

DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, Sean Hunt wrote: > Enact a new power-3 Rule (Domains): > A Domain is a class of concepts, game state, entities, and any > other things. There is no restriction as to what can be in a > Domain, and one thing can be in multiple Domains. Domains and > the

Re: DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread Sean Hunt
On Wed, May 13, 2015 at 5:47 PM, Alex Smith wrote: > On Wed, 2015-05-13 at 17:31 -0400, Sean Hunt wrote: >> 3. A Rule with an ID number takes precedence over a Rule with a >> lesser ID number. > > Why are you reversing the ID number precedence rule? (In particular, > what interactio

DIS: Re: BUS: Proto: Domains, Interpretation, Precedence Reform, & Fixes

2015-05-13 Thread Alex Smith
On Wed, 2015-05-13 at 17:31 -0400, Sean Hunt wrote: > 3. A Rule with an ID number takes precedence over a Rule with a > lesser ID number. Why are you reversing the ID number precedence rule? (In particular, what interaction are you expecting to change?) Rules with lower numbers tend

Re: BUS: Re: DIS: Proto-proto: powerful offices

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, Alex Smith wrote: > On Wed, 2015-05-13 at 12:45 -0700, Kerim Aydin wrote: > > On Wed, 13 May 2015, Alex Smith wrote: > > > Gray (Y): The Tailor CAN award a Gray Ribbon by announcement, unless e > > > has done so earlier in the month. E is ENCOURAGED to award such a Ribbon >

Re: BUS: Re: DIS: Proto-proto: powerful offices

2015-05-13 Thread Alex Smith
On Wed, 2015-05-13 at 12:45 -0700, Kerim Aydin wrote: > On Wed, 13 May 2015, Alex Smith wrote: > > Gray (Y): The Tailor CAN award a Gray Ribbon by announcement, unless e > > has done so earlier in the month. E is ENCOURAGED to award such a Ribbon > > in the same message in which e publishes eir mon

Re: BUS: Re: DIS: Proto-proto: powerful offices

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, Alex Smith wrote: > Gray (Y): The Tailor CAN award a Gray Ribbon by announcement, unless e > has done so earlier in the month. E is ENCOURAGED to award such a Ribbon > in the same message in which e publishes eir monthly report. Ok, I don't agree with making ribbons easier

Re: DIS: Proto-proto: powerful offices

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, Benjamin Schultz wrote: > On Wed, May 13, 2015 at 2:00 PM, Sean Hunt > wrote: > Okay, I've got a new idea... what if each of the offices had a > significant power associated with them? Running off of G.'s use of discretion > as > CotC, what if, instead of ele

Re: DIS: Proto-proto: powerful offices

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, Benjamin Schultz wrote: > On Wed, May 13, 2015 at 2:00 PM, Sean Hunt > wrote: > Okay, I've got a new idea... what if each of the offices had a > significant power associated with them? Running off of G.'s use of discretion > as > CotC, what if, instead of ele

Re: DIS: Proto-proto: powerful offices

2015-05-13 Thread Benjamin Schultz
On Wed, May 13, 2015 at 2:00 PM, Sean Hunt wrote: > Okay, I've got a new idea... what if each of the offices had a significant > power associated with them? Running off of G.'s use of discretion as CotC, > what if, instead of elections, the Prime Minister appointed people to > offices, under cert

DIS: Proto-proto: powerful offices

2015-05-13 Thread Sean Hunt
Okay, I've got a new idea... what if each of the offices had a significant power associated with them? Running off of G.'s use of discretion as CotC, what if, instead of elections, the Prime Minister appointed people to offices, under certain parameters? Try to make each of the offices sufficiently

DIS: Re: BUS: Well then

2015-05-13 Thread Kerim Aydin
On Wed, 13 May 2015, Sean Hunt wrote: > I CFJ {It is POSSIBLE for a player to win by Raising a Banner and, if a > player wins the game, a new game begins.} > Arguments: I believe R101 now takes precedence over 1023. grr, now *I* have to choose between favoring this one versus the "areana wins"