nichdel wrote:
1) Winning
I think having an attainable victory condition is really conducive to
keeping up activity in the community. Right now there's two unrelated
conditions: Ribbons and Trust Tokens. I personally am indifferent to
Trust Tokens. I actually quite like Ribbons, but I wonder
On Fri, 1 Jul 2016, Charles Walker wrote:
> On 1 July 2016 at 03:22, nichdel wrote:
> > I think this is a really nice start, and a much needed document. Now we have
> > a central spot to point new players to!
>
> Thanks!
>
> > Speaking of links, do we need to change the
On 1 July 2016 at 03:22, nichdel wrote:
> I think this is a really nice start, and a much needed document. Now we have
> a central spot to point new players to!
Thanks!
> Speaking of links, do we need to change the rules to allow markdown and
> links
> inside the rules? Do
On 29 June 2016 at 13:33, Charles Walker wrote:
> The glossary is a good idea for introducing new players to the rules,
> but I'd also suggest a short 'How to Play Agora' guide which gives
> someone enough information to start playing immediately. I might type
> up a
On Mon, 27 Jun 2016, nichdel wrote:
> The ruleset itself seems a bit disorganized right now. It's not
> obvious, without historical context, why "The New Map" and "Silver
> Quill" are under winning right now. This sort of thing is minor, but
> it does add one more barrier to understanding the
On Tue, 28 Jun 2016, ais523 wrote:
> I don't think we have anything wrong with our current victory
> conditions; rather, I feel that we need more of them. In particular, we
> need a purely economic grindable victory (I know that G. is opposed to
> these, but IMO it's necessary for activity). It
On 28 June 2016 at 13:50, ais523 wrote:
> On Mon, 2016-06-27 at 17:46 -0500, nichdel wrote:
>> Now that we've discussed the technical improvements to Agora and plans
>> seem to be underway, I thought it'd be worthwhile to talk in more
>> detail about possible changes
On Mon, 2016-06-27 at 17:46 -0500, nichdel wrote:
> Now that we've discussed the technical improvements to Agora and plans
> seem to be underway, I thought it'd be worthwhile to talk in more
> detail about possible changes to the rules, especially since that's an
> area where more of us can
On Mon, Jun 27, 2016 at 6:46 PM, nichdel wrote:
> Now that we've discussed the technical improvements to Agora and plans
> seem to be underway, I thought it'd be worthwhile to talk in more
> detail about possible changes to the rules, especially since that's an
> area where
Now that we've discussed the technical improvements to Agora and plans
seem to be underway, I thought it'd be worthwhile to talk in more
detail about possible changes to the rules, especially since that's an
area where more of us can contribute. Here's my thoughts on what could
be improved in the
10 matches
Mail list logo