Re: DIS: Proto: Crystal Improvements

2024-09-22 Thread Edward Murphy via agora-discussion
Janet wrote: This doesn't seem to actually address the issue of perverse incentives? It creates *different* incentives (by creating but not transferring) but doesn't change the fact that people are incentivized to vote against proposals they didn't author in order to prevent them from gaining ec

Re: DIS: Proto: Crystal Improvements

2024-09-17 Thread 4st nomic via agora-discussion
Because crystals were always meant to incentivize repeals. Reenactments I thought would just be funny. And there will always be incentives one way or another... but I'm thinking that nomic has this axis of integration versus separation that was always meant to be bridged? Perhaps what's missing is

Re: DIS: Proto: Crystal Improvements

2024-09-17 Thread Janet Cobb via agora-discussion
On 9/17/24 20:46, 4st nomic via agora-discussion wrote: > { > Title: Crystal Improvements? > Adoption Index: 1.0 > Author: 4st > Co-authors: Mischief, Janet > > [This is intended to simplify crystals for me, reduce the disincentives, > and increase the speed of crystallization, whilst still encoura

Re: DIS: Proto: Crystal Improvements

2024-09-17 Thread ais523 via agora-discussion
On Tue, 2024-09-17 at 17:46 -0700, 4st nomic via agora-discussion wrote: > All previous crystals are destroyed, and each crystal owner gains crystals > equal to the total size of crystals they owned previously. Shouldn't this take instability into account? Otherwise, it disproportionately rewards

DIS: Proto: Crystal Improvements

2024-09-17 Thread 4st nomic via agora-discussion
{ Title: Crystal Improvements? Adoption Index: 1.0 Author: 4st Co-authors: Mischief, Janet [This is intended to simplify crystals for me, reduce the disincentives, and increase the speed of crystallization, whilst still encouraging amendment and repeals over creation. I do not think crystals shoul

Re: DIS: Proto: Chits

2024-09-03 Thread Janet Cobb via agora-discussion
On 9/2/24 18:19, Kiako via agora-discussion wrote: > With the end of stones nigh, I was doing some brainstorming for a > possible new system to introduce (though I know there's value in > allowing no systems to be present for a bit.) > > The following system is similar to stones, but simplified,

Re: DIS: Proto: Frank Voting

2024-09-03 Thread Janet Cobb via agora-discussion
On 9/3/24 17:40, Mischief via agora-discussion wrote: > On 9/3/24 3:03 PM, Kiako via agora-discussion wrote: >> On 9/3/24 7:28 AM, Mischief via agora-discussion wrote: >>> however, if a Power Grab specifies zero Stamps this fee is >>> automatically considered paid. >> Do fee-based actions not alre

Re: DIS: Proto: Frank Voting

2024-09-03 Thread Mischief via agora-discussion
On 9/3/24 3:03 PM, Kiako via agora-discussion wrote: On 9/3/24 7:28 AM, Mischief via agora-discussion wrote: however, if a Power Grab specifies zero Stamps this fee is automatically considered paid. Do fee-based actions not already consider 0-item fees trivially paid? Not explicitly as far as

Re: DIS: Proto: Frank Voting

2024-09-03 Thread Kiako via agora-discussion
On 9/3/24 7:28 AM, Mischief via agora-discussion wrote: however, if a Power Grab specifies zero Stamps this fee is automatically considered paid. Do fee-based actions not already consider 0-item fees trivially paid? The stronger of two fulfilled Power Grabs is the one with greater Influence, o

Re: DIS: Proto: Frank Voting

2024-09-03 Thread Mischief via agora-discussion
On 9/3/24 9:49 AM, secretsnail9 via agora-discussion wrote: On Sep 3, 2024, at 7:29 AM, Mischief via agora-discussion wrote:  Proto-proposal: "Frank Voting" AI=2 Where's Frank? Cancelled. -- Mischief Collector Hat: steampunk hat Vitality: alive Bang holdings: 1

Re: DIS: Proto: Frank Voting

2024-09-03 Thread Oliver Nguyen via agora-discussion
Gone On Tue, Sep 3, 2024 at 14:49, secretsnail9 via agora-discussion <[agora-discussion@agoranomic.org](mailto:On Tue, Sep 3, 2024 at 14:49, secretsnail9 via agora-discussion < wrote: >> On Sep 3, 2024, at 7:29 AM, Mischief via agora-discussion >> wrote: >> >>  >> Proto-proposal: "Frank Voti

Re: DIS: Proto: Frank Voting

2024-09-03 Thread secretsnail9 via agora-discussion
> On Sep 3, 2024, at 7:29 AM, Mischief via agora-discussion > wrote: > >  > Proto-proposal: "Frank Voting" AI=2 Where's Frank? -- snail

Re: DIS: Proto: Frank Voting

2024-09-03 Thread Mischief via agora-discussion
On 9/3/24 9:08 AM, Oliver Nguyen via agora-discussion wrote: I noticed you used Stamps for everything… why is that? They don't tend to circulate very much at the moment. This is intended to spur trading and spending Stamps. Based on Discord discussions, there are some ideas in circulation f

Re: DIS: Proto: Frank Voting

2024-09-03 Thread Oliver Nguyen via agora-discussion
I noticed you used Stamps for everything… why is that? On Tue, Sep 3, 2024 at 13:28, Mischief via agora-discussion <[agora-discussion@agoranomic.org](mailto:On Tue, Sep 3, 2024 at 13:28, Mischief via agora-discussion < wrote: > Proto-proposal: "Frank Voting" AI=2 > > [The new model in a nutshel

DIS: Proto: Frank Voting

2024-09-03 Thread Mischief via agora-discussion
Proto-proposal: "Frank Voting" AI=2 [The new model in a nutshell: Offices -> Complexity -> Stamps -> Power Grabs -> Voting Strength Voting Strength is still in the 3-6 range, and there is a universal basic income for Stamps. Uncommon Stamps are more valuable for Power Grabs. The Assessor

Re: DIS: Proto: Chits

2024-09-02 Thread Mischief via agora-discussion
On 9/2/24 6:19 PM, Kiako via agora-discussion wrote: Once per week, a player (the flippor) CAN by announcement "flip" a chit e own "e owns" > - Desert Chit (0, varies): Destroy this chit. (The flippor NEED NOT > specify a flippee.) "(created only as explicitly specified by this rule)" or so

Re: DIS: Proto: Chits

2024-09-02 Thread Kiako via agora-discussion
On 9/2/24 5:19 PM, Kiako via agora-discussion wrote: The "Engagement Edition" adds conditions to the economy-boosting chits, by requiring: (1) boulder upkeep (in a way that shouldn't produce more work for the Absurdor), (2) timely reports, and (3) referendum to be voted on and proposals to

Re: DIS: Proto: Chits

2024-09-02 Thread ais523 via agora-discussion
On Mon, 2024-09-02 at 17:19 -0500, Kiako via agora-discussion wrote: > - Sky Chit (6): If the flippor or the flippee (or both) is an officer > and e has published each of eir reports since that report's most > recent tardiness, the flippor and flippee each gain 1 stamp of the > other's type. "if n

DIS: Proto: Chits

2024-09-02 Thread Kiako via agora-discussion
With the end of stones nigh, I was doing some brainstorming for a possible new system to introduce (though I know there's value in allowing no systems to be present for a bit.) The following system is similar to stones, but simplified, and with a strong emphasis on cooperation and negotiation,

Re: DIS: Proto: Potential Replacement for Sabotage Stone

2024-08-19 Thread 4st nomic via agora-discussion
On Sun, Aug 18, 2024 at 5:16 PM Mischief via agora-discussion < agora-discussion@agoranomic.org> wrote: > > Proto-Proposal: "Stone of the People" (AI=2) > > [This is meant as a replacement for the Sabotage Stone. It's a milder > effect than the Sabotage Stone. However, you can target all of a sing

Re: DIS: Proto: Potential Replacement for Sabotage Stone

2024-08-19 Thread Aris via agora-discussion
On Sun, Aug 18, 2024 at 5:16 PM Mischief via agora-discussion < agora-discussion@agoranomic.org> wrote: > > Amend rule 2645 (The Stones) by adding the following to the list of > stones at the end: > >- Popular Stone (weekly): When wielded, the wielder may specify > one or more pro

DIS: Proto: Potential Replacement for Sabotage Stone

2024-08-18 Thread Mischief via agora-discussion
Proto-Proposal: "Stone of the People" (AI=2) [This is meant as a replacement for the Sabotage Stone. It's a milder effect than the Sabotage Stone. However, you can target all of a single player's proposals at once, so replicating the Sabotage Stone's workaround would at least require multipl

DIS: [proto] "CAN publish"

2024-08-17 Thread Janet Cobb via agora-discussion
Proposal 9154 has just re-introduced one of my pet peeves into the ruleset: the phrase "CAN publish". It is unclear what this actually means, and it appears to be attempting to redefine "publish", which is already defined in Rule 478. This potentially even presents R2125 concerns, though I doubt a

DIS: Proto: No double harvest redux

2024-08-11 Thread Edward Murphy via agora-discussion
Proto-Proposal: No double harvest redux (AI = 3) Amend Rule 2124 (Performing Tabled Actions) by replacing this text: An intent is ripe if was tabled within the past 14 days, the Speaker hasn't objected to it in the past 48 hours, and its conditions, if any, are each clearly and

Re: DIS: Proto-Proposal: "Yo Ho Ho!"

2024-08-04 Thread Immae via agora-discussion
Since this would mean that players will generally spend 5 spendies to keep the cashflow of everyone, I would propose instead: - Make the maximum N to be 20 to account for that or (not exclusive) - Add an additional reward to whoever participated in the anti-pirate defense (proportional to their p

DIS: Proto-Proposal: "Yo Ho Ho!"

2024-08-03 Thread Mischief via agora-discussion
Proto-Proposal: "Yo Ho Ho!" (AI=1) Amend rule 2690 (Spendies) by replacing the sentence reading: At the beginning of each month, every player is granted 20 Spendies. with: At the beginning of each month, every player is granted 5 + N Spendies, where N is the lesser of

Re: DIS: Proto: Potential Further Absurdity

2024-07-05 Thread Janet Cobb via agora-discussion
On 7/3/24 16:29, Mischief via agora-discussion wrote: >The Veblen Cost is a secured switch with values of positive >integers and a default of 1. "singleton switch". -- Janet Cobb Assessor, Rulekeepor, S​tonemason

Re: DIS: Proto: Potential Further Absurdity

2024-07-03 Thread juan via agora-discussion
Mischief via agora-discussion [2024-07-03 16:29]: > > Create a rule entitled "The Veblen" with power 0.5 reading: > > The Veblen is a unique indestructible fixed asset. > > Ownership of the Veblen is entirely restricted to Agora and > players. If the Veblen is owned by the Lost

DIS: Proto: Potential Further Absurdity

2024-07-03 Thread Mischief via agora-discussion
Create a rule entitled "The Veblen" with power 0.5 reading: The Veblen is a unique indestructible fixed asset. Ownership of the Veblen is entirely restricted to Agora and players. If the Veblen is owned by the Lost and Found Department or in abeyance, it is immediately

Re: DIS: Proto: Hats

2024-05-26 Thread Matt Smyth via agora-discussion
Then I wear the plain hat by announcement (readable logical ruleset :3). On Sat, 25 May 2024 at 20:21, Yachay Wayllukuq via agora-discussion wrote: > > I wear the Armored Helm by announcement. > > Incidentally, it is very big, and very shiny. Likely bigger and shinier > than anyone else's. Most p

Re: DIS: Proto: Hats

2024-05-25 Thread Yachay Wayllukuq via agora-discussion
I wear the Armored Helm by announcement. Incidentally, it is very big, and very shiny. Likely bigger and shinier than anyone else's. Most probably the biggest, and shiniest. Incidentally. On Fri, May 24, 2024 at 1:49 AM Mischief via agora-discussion < agora-discussion@agoranomic.org> wrote: > >

Re: DIS: Proto: Hats

2024-05-23 Thread 4st nomic via agora-discussion
This is not the first time I've seen this. Clearly let's make this stick this time peeps!! On Thu, May 23, 2024, 4:49 PM Mischief via agora-discussion < agora-discussion@agoranomic.org> wrote: > > Proto-proposal ("Hats" AI=1): > > [The idea here is to have a playful mechanism that also serves as

DIS: Proto: Hats

2024-05-23 Thread Mischief via agora-discussion
Proto-proposal ("Hats" AI=1): [The idea here is to have a playful mechanism that also serves as a straw poll of how players are feeling. Inspired by the self-reporting approach in the "Bang!" subgame, a player could include eir current hat in eir signature if e wished. The recordkeepor langu

Re: DIS: [proto] Another ratification rewrite

2024-04-27 Thread Janet Cobb via agora-discussion
On 4/20/24 23:59, Janet Cobb via agora-discussion wrote: > Here's a draft to cleanly separate the ratification of documents and > statements, with an eye towards fixing the proposal ratification bug > that ais523 pointed out. (I don't think this itself would fix it, since > the R2034 would still ne

Re: DIS: [proto] Another ratification rewrite

2024-04-21 Thread Edward Murphy via agora-discussion
Janet wrote: When a document is to be ratified, the publication time is the instant at which the document to be ratified was published. The truth time of the document is the instant at which the document specifies that it was true, if any, or the publication time otherwise. Ratification of a doc

DIS: [proto] Another ratification rewrite

2024-04-20 Thread Janet Cobb via agora-discussion
Here's a draft to cleanly separate the ratification of documents and statements, with an eye towards fixing the proposal ratification bug that ais523 pointed out. (I don't think this itself would fix it, since the R2034 would still need to be updated to include explicit statements about the attribu

Re: DIS: [Proto] Sortition

2024-04-16 Thread Janet Cobb via agora-discussion
On 4/14/24 12:41, nix via agora-discussion wrote: > Enact a new Power = 2 rule titled "Sortition Procedure" with the > following text: > >     At the beginning of each quarter, the ADoP CAN by announcement, and >     SHALL in a timely manner, initiate a sorition for each sortitioned >     office if

Re: DIS: [Proto] Sortition

2024-04-14 Thread nix via agora-discussion
On 4/14/24 11:41, nix via agora-discussion wrote: > Title: Sortition > Author: nix > Co-Authors: > AI: 2 > > [This proposal experiments with a much older idea of democracy - > sortition. In this process, instead of an election the office is > randomly assigned to everyone that shows interest at re

DIS: [Proto] Sortition

2024-04-14 Thread nix via agora-discussion
Title: Sortition Author: nix Co-Authors: AI: 2 [This proposal experiments with a much older idea of democracy - sortition. In this process, instead of an election the office is randomly assigned to everyone that shows interest at regular intervals. In theory the advantages is that it avoids us bec

Re: DIS: Proto: One from the archives

2024-03-23 Thread Katherina Walshe-Grey via agora-discussion
On 22/03/2024 00:01, Gaelan Steele via agora-discussion wrote: > I proto-create the following proposal: > > {{{ > Title: One from the archives > Author: Gaelan > AI: 1 > > Re-enact rule 417, with the following text: { > The Archivist is an office; its holder is responsible for ensuring > the

DIS: Proto: One from the archives

2024-03-21 Thread Gaelan Steele via agora-discussion
I proto-create the following proposal: {{{ Title: One from the archives Author: Gaelan AI: 1 Re-enact rule 417, with the following text: { The Archivist is an office; its holder is responsible for ensuring the continued availability of documents of historical interest. The archivist’s mont

Re: DIS: [Proto] Spendies

2024-03-16 Thread nix via agora-discussion
On 3/16/24 21:17, nix via agora-discussion wrote: > Retitle R2642 (Gathering Stones) to "Stone Cost" and amend R2642 to read > in full: > >     Stone Cost is a Stone switch with values of non-negative integers >     and a default of 50. Stone Cost is tracked by the Stonemason. >      >     When a

Re: DIS: [Proto] Spendies

2024-03-16 Thread Janet Cobb via agora-discussion
On 3/16/24 22:37, nix via agora-discussion wrote: >> Also, per precedent, this has to say "with ownership wholly restricted >> to players and contracts" (or similar), otherwise it doesn't override >> the default of being ownable by Agora. > What precedent? That's an unusual way to use defaults. W

Re: DIS: [Proto] Spendies

2024-03-16 Thread nix via agora-discussion
On 3/16/24 21:27, Janet Cobb via agora-discussion wrote: > "P=1" grr... > > "Spendies are a currency". "Fixed" (tho these are not strictly 'errors') in local. > Also, per precedent, this has to say "with ownership wholly restricted > to players and contracts" (or similar), otherwise it doesn't o

Re: DIS: [Proto] Spendies

2024-03-16 Thread Janet Cobb via agora-discussion
On 3/16/24 22:17, nix via agora-discussion wrote: > Here's a proto, let me know what you think: > > { > Title: Spendies > Author: nix > Co-Authors: > AI: 2 Idea seems fine? I'm pretty bad at judging economies though. The obligatory copy-editing follows: > [Spendies are simple. We all start wit

DIS: [Proto] Spendies

2024-03-16 Thread nix via agora-discussion
Here's a proto, let me know what you think: { Title: Spendies Author: nix Co-Authors: AI: 2 [Spendies are simple. We all start with the same amount every month, and if you don't use them you lose them. You can transfer them, put them in contracts, etc. But they will go away. What's important is w

Re: DIS: Proto: Stamp Specialization v0.9

2023-12-31 Thread 4st nomic via agora-discussion
On Fri, Nov 24, 2023 at 11:13 AM nix via agora-discussion < agora-discussion@agoranomic.org> wrote: > >> Amend R2642, "Gathering Stones", to read in full: > >> > >> Grab Cost is an integer stone switch with default value 10, tracked > >> by the Stonemason. At the beginning of each week, th

Re: DIS: [proto] Unforceability

2023-11-26 Thread Janet Cobb via agora-discussion
On 11/26/23 15:47, Edward Murphy via agora-discussion wrote: > Janet wrote: > >> To address some of the holes that befell Agoran't: >> >> { >> >> Add (somewhere? enact a new rule? at power 2 or 3?): >> >> { >> >> A Rule that purports to designate an action as "unforceable" thereby >> designates tha

Re: DIS: [proto] Unforceability

2023-11-26 Thread Edward Murphy via agora-discussion
Janet wrote: To address some of the holes that befell Agoran't: { Add (somewhere? enact a new rule? at power 2 or 3?): { A Rule that purports to designate an action as "unforceable" thereby designates that a player NEED NOT comply with any provision of any Rule that requires or forbids em fr

Re: DIS: Proto: Stamp Specialization v0.9

2023-11-24 Thread nix via agora-discussion
On 11/22/23 18:55, 4st nomic via agora-discussion wrote: >> Enact a new rule titled "Stamp Specialization": >> > > I think stamp specialty should be secured at power 2, since it affects > voting strength, but I don't see that listed here. i > Also... Stamp specialization switch would need to be tr

Re: DIS: Proto: Stamp Specialization v0.9

2023-11-22 Thread 4st nomic via agora-discussion
On Wed, Nov 22, 2023 at 2:48 PM nix via agora-discussion < agora-discussion@agoranomic.org> wrote: > Enact a new rule titled "Stamp Specialization": > > Stamp Specialization is a player switch with potential values "None" > (default), "Any", "Selfsame", "Stone", and "Strength", tracked by

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread Janet Cobb via agora-discussion
On 11/22/23 17:52, nix via agora-discussion wrote: > On 11/22/23 16:48, Janet Cobb via agora-discussion wrote: >> On 11/22/23 17:38, nix via agora-discussion wrote: >     If no player has won by victory tokens in 3 months, the player with >     the most victory tokens CAN win by announcemen

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread nix via agora-discussion
On 11/22/23 16:48, Janet Cobb via agora-discussion wrote: > On 11/22/23 17:38, nix via agora-discussion wrote:     If no player has won by victory tokens in 3 months, the player with     the most victory tokens CAN win by announcement. Enact a new rule titled "Stamps for Strengt

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread Janet Cobb via agora-discussion
On 11/22/23 17:38, nix via agora-discussion wrote: >>>     If no player has won by victory tokens in 3 months, the player with >>>     the most victory tokens CAN win by announcement. >>> >>> Enact a new rule titled "Stamps for Strength": >>> >>>     A player CAN pay three stamps with the "Strength

DIS: Proto: Stamp Specialization v0.9

2023-11-22 Thread nix via agora-discussion
This is likely the last proto before a submission, feedback is appreciated. Thanks to Janet for the feedback and ais523 for the victory condition idea: { Changes: - Borrowed ais523's proto's win condition. - Changed minting to be based on your own holdings. The more stamps you   own, the less stam

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-22 Thread nix via agora-discussion
On 11/11/23 14:37, Janet Cobb via agora-discussion wrote: >> { >> Enact a new rule titled "Stamp Specialization": >> >>     Specialization is a stamp type switch with potential values >>     "None" (default), "Any", "Selfsame", "Stone", and "Strength", >>     tracked by the Collector. > > Are we s

Re: DIS: [Proto] Multiple Dreams

2023-11-22 Thread 4st nomic via agora-discussion
On Wed, Nov 22, 2023 at 7:00 AM 4st nomic <4st.no...@gmail.com> wrote: > On Wed, Nov 22, 2023 at 6:28 AM Goren Barak via agora-discussion < > agora-discussion@agoranomic.org> wrote: > >> Title: Multiple Dreams >> Author: Goren Barak >> Adoption Index: 1 > > Also Adoption index needs to be at least

Re: DIS: [Proto] Multiple Dreams

2023-11-22 Thread 4st nomic via agora-discussion
On Wed, Nov 22, 2023 at 6:28 AM Goren Barak via agora-discussion < agora-discussion@agoranomic.org> wrote: > Title: Multiple Dreams > Author: Goren Barak > Adoption Index: 1 > Coathors: > Co-authors (spelling), and also, rude not to include Murphy, snail, and I. (snail had/remembered the idea, Mu

DIS: [Proto] Multiple Dreams

2023-11-22 Thread Goren Barak via agora-discussion
Title: Multiple Dreams Author: Goren Barak Adoption Index: 1 Coathors: { Rewrite Rule 2675 (Dream of Wandering) as such: The Dream Keeper is an office; its holder is responsible for keeping track of the dreams of all active players. Dream is a secured active player switch, tracked by the Dream Ke

Re: DIS: [proto] Unforceability

2023-11-21 Thread 4st nomic via agora-discussion
I think it would be better to just explicitly list the options? I think informal agreements shouldn't be included as part of that list. "unless the provision merely requires em to abide by a contract, promise, or pledge to which e has consented." On Tue, Nov 21, 2023 at 1:04 PM Janet Cobb via ago

Re: DIS: [proto] Unforceability

2023-11-21 Thread Janet Cobb via agora-discussion
On 11/20/23 18:43, nix via agora-discussion wrote: > On 11/20/23 12:04, Janet Cobb via agora-discussion wrote: >> A Rule that purports to designate an action as "unforceable" thereby >> designates that a player NEED NOT comply with any provision of any Rule >> that requires or forbids em from perfo

Re: DIS: [proto] Unforceability

2023-11-21 Thread Gaelan Steele via agora-discussion
> On Nov 20, 2023, at 11:44 PM, 4st nomic via agora-discussion > wrote: > > On Mon, Nov 20, 2023 at 3:43 PM nix via agora-discussion < > agora-discussion@agoranomic.org> wrote: > >> On 11/20/23 12:04, Janet Cobb via agora-discussion wrote: >>> A Rule that purports to designate an action as "u

Re: DIS: Proto: A new economy

2023-11-20 Thread 4st nomic via agora-discussion
On Sat, Nov 18, 2023 at 8:50 AM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote: > * Democracy Gem (Assessor): As part of eir weekly duties, the Assessor > SHALL, and CAN by announcement, award 3 Change Gems to each player who > voted FOR on at least half the referenda that we

Re: DIS: [proto] Unforceability

2023-11-20 Thread 4st nomic via agora-discussion
On Mon, Nov 20, 2023 at 3:43 PM nix via agora-discussion < agora-discussion@agoranomic.org> wrote: > On 11/20/23 12:04, Janet Cobb via agora-discussion wrote: > > A Rule that purports to designate an action as "unforceable" thereby > > designates that a player NEED NOT comply with any provision of

Re: DIS: [proto] Unforceability

2023-11-20 Thread nix via agora-discussion
On 11/20/23 12:04, Janet Cobb via agora-discussion wrote: > A Rule that purports to designate an action as "unforceable" thereby > designates that a player NEED NOT comply with any provision of any Rule > that requires or forbids em from performing or refraining from > performing that action, unles

Re: DIS: [proto] Unforceability

2023-11-20 Thread 4st nomic via agora-discussion
On Mon, Nov 20, 2023 at 10:05 AM Janet Cobb via agora-discussion < agora-discussion@agoranomic.org> wrote: > To address some of the holes that befell Agoran't: > > { > > Add (somewhere? enact a new rule? at power 2 or 3?): > > { > > A Rule that purports to designate an action as "unforceable" ther

Re: DIS: [proto] Unforceability

2023-11-20 Thread Janet Cobb via agora-discussion
On 11/20/23 13:10, 4st nomic via agora-discussion wrote: > IMO: add to this list "sending a public message" That's more complicated since we legitimately want some restrictions on that. I'll look at it separately. -- Janet Cobb Assessor, Rulekeepor, S​tonemason

Re: DIS: [proto] Unforceability

2023-11-20 Thread 4st nomic via agora-discussion
IMO: add to this list "sending a public message" On Mon, Nov 20, 2023 at 10:05 AM Janet Cobb via agora-discussion < agora-discussion@agoranomic.org> wrote: > To address some of the holes that befell Agoran't: > > { > > Add (somewhere? enact a new rule? at power 2 or 3?): > > { > > A Rule that pur

DIS: [proto] Unforceability

2023-11-20 Thread Janet Cobb via agora-discussion
To address some of the holes that befell Agoran't: { Add (somewhere? enact a new rule? at power 2 or 3?): { A Rule that purports to designate an action as "unforceable" thereby designates that a player NEED NOT comply with any provision of any Rule that requires or forbids em from performing or

DIS: [proto] Simultaneity fix

2023-11-20 Thread Janet Cobb via agora-discussion
Draft fix for the bug in R748 that ais523 pointed out: { Amend Rule 478 by replacing "Allowing actions performed by sending a message to take place simultaneously must be done explicitly and is secured at power 2." with "Allowing regulated actions performed by sending a message to take place simu

Re: DIS: Proto: A new economy

2023-11-19 Thread Janet Cobb via agora-discussion
On 11/19/23 09:37, ais523 via agora-discussion wrote: > On Sun, 2023-11-19 at 03:57 -0500, Janet Cobb via agora-discussion wrote: >> On 11/19/23 03:55, 4st nomic via agora-discussion wrote: >>> Fwiw I don't mind incentivizing change nor more blots. If what it takes to >>> win becomes being a super

Re: DIS: Proto: A new economy

2023-11-19 Thread Goren Barak via agora-discussion
On 2023-11-19 00:28, Janet Cobb via agora-discussion wrote: > Similarly, I don't think it's a good to incentivize pointing out minor > crimes. That's caused issues in the past. I actually believe that we might already be doing that by not allowing players with blots to win. People know if they hav

Re: DIS: Proto: A new economy

2023-11-19 Thread ais523 via agora-discussion
On Sun, 2023-11-19 at 03:57 -0500, Janet Cobb via agora-discussion wrote: > On 11/19/23 03:55, 4st nomic via agora-discussion wrote: > > Fwiw I don't mind incentivizing change nor more blots. If what it takes to > > win becomes being a super goodie two shoes so be it > > The last time we incentivi

Re: DIS: Proto: A new economy

2023-11-19 Thread Janet Cobb via agora-discussion
On 11/19/23 03:55, 4st nomic via agora-discussion wrote: > Fwiw I don't mind incentivizing change nor more blots. If what it takes to > win becomes being a super goodie two shoes so be it The last time we incentivized finger-pointing for personal economic gain we had a long-term player FAGE. This

Re: DIS: Proto: A new economy

2023-11-19 Thread 4st nomic via agora-discussion
Fwiw I don't mind incentivizing change nor more blots. If what it takes to win becomes being a super goodie two shoes so be it On Sat, Nov 18, 2023, 9:29 PM Janet Cobb via agora-discussion < agora-discussion@agoranomic.org> wrote: > On 11/18/23 11:49, ais523 via agora-discussion wrote: > > * Demo

Re: DIS: Proto: A new economy

2023-11-18 Thread Janet Cobb via agora-discussion
On 11/18/23 11:49, ais523 via agora-discussion wrote: > * Democracy Gem (Assessor): As part of eir weekly duties, the Assessor > SHALL, and CAN by announcement, award 3 Change Gems to each player who > voted FOR on at least half the referenda that were resolved that week; > and SHALL NOT resolve re

Re: DIS: Proto: A new economy

2023-11-18 Thread secretsnail9 via agora-discussion
On Sat, Nov 18, 2023 at 10:50 AM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote: > Here are some thoughts about a new economy that I've been thinking > about. These would ideally work in tandem with existing subgames / > other subgames that other players might propose / other

DIS: Proto: A new economy

2023-11-18 Thread ais523 via agora-discussion
Here are some thoughts about a new economy that I've been thinking about. These would ideally work in tandem with existing subgames / other subgames that other players might propose / other economies that other players might propose, rather than being a replacement. This is just a sketch, so it do

Re: DIS: Proto: Stamp Specialization v0.5

2023-11-11 Thread Janet Cobb via agora-discussion
On 11/10/23 21:16, nix via agora-discussion wrote: > Here is a proto economy. It tries to work with the existing game > structures. Here's how it works: > > The core gameplay revolves around three different win conditions: Stamp > collecting, which works exactly as currently, stone collecting, whic

DIS: Proto: Stamp Specialization v0.5

2023-11-10 Thread nix via agora-discussion
Here is a proto economy. It tries to work with the existing game structures. Here's how it works: The core gameplay revolves around three different win conditions: Stamp collecting, which works exactly as currently, stone collecting, which works nearly the same, and a new method of victory tokens

Re: DIS: [Proto] Some are more equal v2

2023-07-02 Thread Edward Murphy via agora-discussion
juan wrote: Janet Cobb via agora-discussion [2023-06-26 13:08]: "Why should this be in the rules?" is a valid question. Putting something in the rules means that everybody has to pay attention to it, lest it change out from under them to actually do something, and that people (like me) have rul

Re: DIS: [Proto] Some are more equal

2023-06-26 Thread juan via agora-discussion
Janet Cobb via agora-discussion [2023-06-26 13:28]: > On 6/12/23 13:20, juan via agora-discussion wrote: > > --- RULE PROTO --- > > Equality is a natural player switch tracked by the Nomos. > > > > The Protected Classes is a singleton switch tracked by the Nomos with > > values on lists of properti

Re: DIS: [Proto] Some are more equal v2

2023-06-26 Thread juan via agora-discussion
4st nomic via agora-discussion [2023-06-26 10:39]: > What do you mean the rules don't do anything? Clearly, they increase juan's > voting strength B) One of them was created by proposal that explicitly removed that. -- juan

Re: DIS: [Proto] Some are more equal v2

2023-06-26 Thread 4st nomic via agora-discussion
On Mon, Jun 26, 2023 at 10:31 AM Janet Cobb via agora-discussion < agora-discussion@agoranomic.org> wrote: > On 6/26/23 13:20, juan via agora-discussion wrote: > > Janet Cobb via agora-discussion [2023-06-26 13:08]: > >> "Why should this be in the rules?" is a valid question. Putting > >> somethin

Re: DIS: [Proto] Some are more equal v2

2023-06-26 Thread Janet Cobb via agora-discussion
On 6/26/23 13:20, juan via agora-discussion wrote: > Janet Cobb via agora-discussion [2023-06-26 13:08]: >> "Why should this be in the rules?" is a valid question. Putting >> something in the rules means that everybody has to pay attention to it, >> lest it change out from under them to actually do

Re: DIS: [Proto] Some are more equal

2023-06-26 Thread Janet Cobb via agora-discussion
On 6/12/23 13:20, juan via agora-discussion wrote: > --- RULE PROTO --- > Equality is a natural player switch tracked by the Nomos. > > The Protected Classes is a singleton switch tracked by the Nomos with > values on lists of properties (classes) of players, without repetition, > defaulting to the

Re: DIS: [Proto] Some are more equal v2

2023-06-26 Thread juan via agora-discussion
Janet Cobb via agora-discussion [2023-06-26 13:08]: > "Why should this be in the rules?" is a valid question. Putting > something in the rules means that everybody has to pay attention to it, > lest it change out from under them to actually do something, and that > people (like me) have rule-mandat

Re: DIS: [Proto] Some are more equal v2

2023-06-26 Thread 4st nomic via agora-discussion
On Mon, Jun 26, 2023 at 10:09 AM Janet Cobb via agora-discussion < agora-discussion@agoranomic.org> wrote: > On 6/26/23 12:31, juan via agora-discussion wrote: > > Edward Murphy via agora-discussion [2023-06-25 13:56]: > >> Literally any explicit use case, even if it's just a suggestion in > >> co

Re: DIS: [Proto] Some are more equal v2

2023-06-26 Thread Janet Cobb via agora-discussion
On 6/26/23 12:31, juan via agora-discussion wrote: > Edward Murphy via agora-discussion [2023-06-25 13:56]: >> Literally any explicit use case, even if it's just a suggestion in >> comments. For Equality, would there be a wincon similar to radiance, >> or could you spend some Equality for other per

Re: DIS: [Proto] Some are more equal v2

2023-06-26 Thread juan via agora-discussion
Edward Murphy via agora-discussion [2023-06-25 13:56]: > Literally any explicit use case, even if it's just a suggestion in > comments. For Equality, would there be a wincon similar to radiance, > or could you spend some Equality for other perks, or what? For > Policies, would certain types of chan

Re: DIS: [Proto] Some are more equal v2

2023-06-25 Thread Edward Murphy via agora-discussion
juan wrote: Edward Murphy via agora-discussion [2023-06-18 13:38]: But, based on this proto alone, the Equality switch doesn't do anything either (e.g. grant radiance). And there's a strong implication that Policies /should/ do something more, but no context for what that something might be. At

Re: DIS: [Proto] Some are more equal v2

2023-06-19 Thread juan via agora-discussion
Edward Murphy via agora-discussion [2023-06-18 13:38]: > But, based on this proto alone, the Equality switch doesn't do anything > either (e.g. grant radiance). And there's a strong implication that > Policies /should/ do something more, but no context for what that > something might be. At least w

Re: DIS: [Proto] Some are more equal v2

2023-06-18 Thread Edward Murphy via agora-discussion
4st wrote: On Wed, Jun 14, 2023 at 5:41 AM juan via agora-discussion < agora-discussion@agoranomic.org> wrote: I would really love some feedback. -- EQUALITY (Power 1.0) For the purposes of this rule, a Player Property is de

Re: DIS: [Proto] Some are more equal v2

2023-06-14 Thread Forest Sweeney via agora-discussion
Cool, my first reading is mostly accurate and maybe summarized poorly. On Wed, Jun 14, 2023 at 12:48 PM juan via agora-discussion < agora-discussion@agoranomic.org> wrote: > Actually, it does. More experienced players can back me on this, > perhaps, but as far as I understand, not easily resolvab

Re: DIS: [Proto] Some are more equal v2

2023-06-14 Thread juan via agora-discussion
Forest Sweeney via agora-discussion [2023-06-14 08:58]: > Ok, so, I'm just imagining the implementation of this right now. > The only way player properties exist is by a clear and unambiguous > definition, which the nomos would have to track each definition if it has a > reference. Yeah. > Are de

Re: DIS: [Proto] Some are more equal v2

2023-06-14 Thread Forest Sweeney via agora-discussion
On Wed, Jun 14, 2023 at 5:41 AM juan via agora-discussion < agora-discussion@agoranomic.org> wrote: > I would really love some feedback. > > -- > EQUALITY (Power 1.0) > > For the purposes of this rule, a Player Property is defined

DIS: [Proto] Some are more equal v2

2023-06-14 Thread juan via agora-discussion
I would really love some feedback. -- EQUALITY (Power 1.0) For the purposes of this rule, a Player Property is defined by a set of values (its range) and a way of naturally and unambiguously assigning at each point in time a valu

DIS: [Proto] Some are more equal

2023-06-12 Thread juan via agora-discussion
--- RULE PROTO --- Equality is a natural player switch tracked by the Nomos. The Protected Classes is a singleton switch tracked by the Nomos with values on lists of properties (classes) of players, without repetition, defaulting to the empty list. To protect a class means to set The Protected Cla

Re: DIS: [Proto-Proposal] Bang!

2023-05-23 Thread juan via agora-discussion
secretsnail9 via agora-discussion [2023-05-23 00:57]: > I came up with this idea for a simple officerless subgame: would anyone be > interested in playing it? If not, what modifications would make it > interesting? > > {{{ > Title: A friendly game > Adoption Index: 1.0 > Author: snail > Co-author(

Re: DIS: (Proto) Raybots

2023-05-23 Thread juan via agora-discussion
ais523 via agora-discussion [2023-05-19 04:51]: > Here's an idea I had as a way to a) shake things up in a way that's > likely to lead to lots of interesting CFJs for the next few months (I > came up with it after reading the CFJ archives for cases that looked > interesting), and b) let us experime

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