Re: DIS: second life

2008-04-16 Thread Michael Norrish
Geoffrey Spear wrote: On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish <[EMAIL PROTECTED]> wrote: N! Being able to legislate to change game world physics is a catastrophically bad idea. Doesn't that imply that nomic in general is a catastophically bad idea? As commonly played via e

Re: DIS: second life

2008-04-16 Thread Kerim Aydin
On Wed, 16 Apr 2008, Ian Kelly wrote: > It's not as bad as it might sound at first. This is what Nomopoly > does, for instance: the players vote on changes to the rules, and the > moderator implements the rules in code. Bugs do arise, but the > moderator has complete freedom to fix them; the gam

Re: DIS: second life

2008-04-16 Thread Ian Kelly
On Wed, Apr 16, 2008 at 10:23 AM, Ben Caplan <[EMAIL PROTECTED]> wrote: > It seems to me that this type of problem comes from having a > traditional nomic legislature trying to mandate code updates, rather > than simply making the codebase a ProgrammingNomic directly. It's as > if, instead of v

Re: DIS: second life

2008-04-16 Thread Kerim Aydin
On Wed, 16 Apr 2008, Ben Caplan wrote: > Clearly this would be a catastrophically bad idea. I strongly suspect > that, had the concept of codenomics existed at the time of Nomic > World, the issues you refer to would not have appeared. Actually, I wasn't saying it would be catastrophically bad, j

Re: DIS: second life

2008-04-16 Thread Ben Caplan
On Wednesday 16 April 2008 10:57:57 Kerim Aydin wrote: > I don't think > more complete legislation is a problem in theory, but it has a lot of ways it > can go wrong in implementation (Nomic World had several examples which came > down to "too much power for the Wizards"). It seems to me that thi

Re: DIS: second life

2008-04-16 Thread Kerim Aydin
> On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish > <[EMAIL PROTECTED]> wrote: >> Being able to legislate to change game world physics is a catastrophically >> bad idea. > > Doesn't that imply that nomic in general is a catastophically bad idea? Actually, we did this briefly (the last time we w

Re: DIS: second life

2008-04-16 Thread Ian Kelly
On Wed, Apr 16, 2008 at 6:50 AM, Geoffrey Spear <[EMAIL PROTECTED]> wrote: > On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish > <[EMAIL PROTECTED]> wrote: > > N! > > > > Being able to legislate to change game world physics is a catastrophically > > bad idea. > > Doesn't that imply that

Re: DIS: second life

2008-04-16 Thread Geoffrey Spear
On Tue, Apr 15, 2008 at 7:24 PM, Michael Norrish <[EMAIL PROTECTED]> wrote: > N! > > Being able to legislate to change game world physics is a catastrophically > bad idea. Doesn't that imply that nomic in general is a catastophically bad idea?

Re: DIS: second life

2008-04-15 Thread Michael Norrish
Geoffrey Spear wrote: On Tue, Apr 15, 2008 at 3:46 PM, Ben Caplan <[EMAIL PROTECTED]> wrote: I've secretly hoped for some time that Agora could establish embassies in various graphical MMOs. I believe I came to the conclusion that EVE would be the best place to start, at least in principle. (

Re: DIS: second life

2008-04-15 Thread Ben Caplan
On Tuesday 15 April 2008 5:14:56 Ian Kelly wrote: > On Tue, Apr 15, 2008 at 3:58 PM, Ben Caplan wrote: > > I strongly suspect that a Second Life embassy would fall to the same > > fate as Nomic Hall. Precisely because SL is so powerfully scriptable, > > there is essentially no central government

Re: DIS: second life

2008-04-15 Thread Ian Kelly
On Tue, Apr 15, 2008 at 3:58 PM, Ben Caplan <[EMAIL PROTECTED]> wrote: > I strongly suspect that a Second Life embassy would fall to the same > fate as Nomic Hall. Precisely because SL is so powerfully scriptable, > there is essentially no central government (so to speak): each region > of in-g

Re: DIS: second life

2008-04-15 Thread Ben Caplan
On Tuesday 15 April 2008 4:14:32 Ian Kelly wrote: > This is starting to sound a lot like the Nomic Hall MOO that some > Agorans tried to start back around 2004, which [...] > before long the interest in keeping > it going ran out. If an effort like that were to hap

Re: DIS: second life

2008-04-15 Thread Kerim Aydin
On Tue, 15 Apr 2008, Ian Kelly wrote: > This is starting to sound a lot like the Nomic Hall MOO that some > Agorans tried to start back around 2004, which was envisioned as a > sort of meeting place where various nomics could establish embassies. Since then, we've had (a few) more interactions wi

Re: DIS: second life

2008-04-15 Thread Ian Kelly
On Tue, Apr 15, 2008 at 2:39 PM, Ben Caplan <[EMAIL PROTECTED]> wrote: > On Tuesday 15 April 2008 3:19:47 Geoffrey Spear wrote: > > Bah. Unless the MMO engines release their source and democratically > > apply patches submitted by Players, we should shun them entirely. > > > > Now excuse me wh

Re: DIS: second life

2008-04-15 Thread Ben Caplan
On Tuesday 15 April 2008 3:19:47 Geoffrey Spear wrote: > Bah. Unless the MMO engines release their source and democratically > apply patches submitted by Players, we should shun them entirely. > > Now excuse me while I try to figure out how I could get myself enough > free time to implement a 3D

Re: DIS: second life

2008-04-15 Thread Geoffrey Spear
On Tue, Apr 15, 2008 at 3:46 PM, Ben Caplan <[EMAIL PROTECTED]> wrote: > I've secretly hoped for some time that Agora could establish embassies > in various graphical MMOs. I believe I came to the conclusion that EVE > would be the best place to start, at least in principle. (In practice, > it

Re: DIS: second life

2008-04-15 Thread Ben Caplan
On Monday 14 April 2008 7:11:10 Ian Kelly wrote: > On Mon, Apr 14, 2008 at 5:26 PM, David Nicol <[EMAIL PROTECTED]> wrote: > > has anyone set up any Agora space on Second Life? > > Not so far as I'm aware, but now that you mention it, a Second Life > Nomic could be pretty interesting. Like Nomic

Re: DIS: second life

2008-04-14 Thread Ian Kelly
On Mon, Apr 14, 2008 at 5:26 PM, David Nicol <[EMAIL PROTECTED]> wrote: > has anyone set up any Agora space on Second Life? Not so far as I'm aware, but now that you mention it, a Second Life Nomic could be pretty interesting. Like Nomic World, but 3D. -root

DIS: second life

2008-04-14 Thread David Nicol
has anyone set up any Agora space on Second Life? -- bringing useful insights from Computer Science to the larger world