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> On Jul 30, 8:51 pm, zoerb wrote:
>
>
>
Is there a way to set a listener for a trackball event? I've noticed
that listeners can be set for most other view events, but not the
trackball. Is there a reason for this, or did I miss something?
Thanks,
Ryan
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Jul 15, 3:58 am, MrChaz wrote:
> well if you capture the event on the UI thread and just send them via
> queueEvent then you'll be doing what you describe anyway, unless I've
> missed something.
>
> On Jul 14, 10:55 pm, zoerb wrote:
>
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Is there a way to setup an EventListener on a worker thread? I have a
GLSurfaceView, and want the input events to be routed to the renderer
thread instead. I know that you can pass events to the renderer by
way of queueEvent(Runnable r), but I would like a way for the events
to be passed directl
I'm trying to use the android.graphics.camera package to do a 3d
rotation (about the y-axis) of a playing card on a canvas. Here is
the code that does the transformation:
camera.save();
camera.rotateY(rotate);
rotate += .5f;
camera.getMatrix(m);
camera.restore();
m.pre
You can actually use the Android Virtual Device Manager from Eclipse
if you have the android plugin installed. Just go to Window ->
Android AVD Manager. Or, click on the icon that looks like a phone in
the toolbar. From there you can create AVD's.
On Jun 30, 3:56 pm, Paul Turchenko wrote:
> W
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