The code below replaces the activity's content view (the root of view
hierarchy) with a new LinearLayout.
If you want to keep your existing layout around, do this:
1 - declare a LinearLayout placeholder in your layout xml file, give it
an ID.
2 - instead of creating a new LinearLayout, get
And I would probably do a little reading to better understand the Android
platform...
http://developer.android.com/guide/index.html
http://developer.android.com/resources/faq/commontasks.html
http://developer.android.com/resources/faq/framework.html
Read everything above... it will help you solve
Justin
Thanks for the reply. What i am trying to do is following:
Based on code logic, i am trying to print on the screen There are 4
flowers.
However instead of using the word flowers, i want to put icon of
flowers in its place. The icon is stored as a jpeg in my res/drawable
folder. The number
Unless I am misunderstanding, you would only need one ImageView... You said
you want to replace the word flowers with an image, right? Not the number
4? If that is really what you would want to do then you would only need one
ImageView...
You are correct.
Instead of displaying the number 4, or 3 or 2 or 1, i want to display
4 flowers, or 3 flowers, or 2 flowers...
so you are saying that i can achieve that with one imageview ?
On Jul 27, 9:18 am, Justin Anderson janderson@gmail.com wrote:
Unless I am misunderstanding, you
No... displaying the number of flowers is NOT the same as replacing the word
flower with an image, which is what you originally described.
To display 4 flower images you would need 4 ImageViews. To display 3 flower
images you would need 3 ImageViews.
Ok. So in this case, is there a way to dynamically create imageviews
from the code (not xml) based on number of images to display ?
Or should i just statically create 4 imageviews and only populate them
based on the number of flowers i want to display ?
On Jul 27, 10:52 am, Justin Anderson
You could use one image view and several different images with varying
number of flowers.
Or create the required number of image views from code, all using the same
image.
Or declare four image views in your layout and manage their visibility from
code.
--
Kostya Vasilyev --
This is the code that i used :
LinearLayout mLinearLayout;
mLinearLayout = new LinearLayout(this);
ImageView i = new ImageView(this);
i.setImageResource(R.drawable.cow_icon);
i.setAdjustViewBounds(true); // set the ImageView bounds to match
the Drawable's dimensions
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