Hello,
I posted this on SO the day before yesterday (*) but since there have been
no replies posting here, too:
I have an Android project which uses an Android library project as a
dependency. Building it with ant works fine, I'd just like to have the
library project use a different bin
I've done this -- keeping ant builds completely separate from
Eclipse's -- by hacking on the project's and the SDK's build.xml
files.
Not an ant expert either (last I used was some ten years ago), but it
wasn't too difficult either.
The modification that deals with library references (in the
Hello all,
we are developing application where we need to wake up the phone in as
certain moment.
We use the WakeLock system and it works for most of the phone models, but
on Sony XPERIA the phone does not wake up unless the power cable is
connected to a power source - when it's charging.
Ok, so I'm having a little problem with OnTouchListener on android 2.3+
devices.
I'm making a game, when you touch your screen, the player jumps, and if you
hold your screen touched the player falls slower.
Everything seem good on my android 2.2 device. Because I get
MotionEvent.ACTION_MOVE
Thanks a lot for your suggestion, it seems to work. I've put it in
custom_rules.xml. I had to wrap it in project element as per this post
http://stackoverflow.com/questions/8528373/android-custom-build-using-ant
which results in a Duplicated project name in import warning. It
nevertheless
Why don't you just recognize the ACTION_DOWN event and keep a flag stored
that tells your game: fingerDown or isJumping. As long as that value is
true your character will be jumping and when the jump has finished the
character will fall down with slow speed.
Let the ACTION_UP event unset that
Most examples of Box2D on Android I've seen use AndEngine:
http://www.andengine.org/
fredag den 22. februar 2013 skrev bob :
I guess that is a red herring.
I think people must be using JBox2d.
Here's a quick test I wrote in case it helps anyone:
@Override
protected void onCreate(Bundle
I hate to admit but my IBM architect style game engine did something
really stupid and accumulated lots of redundant sound samples over the life
time of the application process. Basically every time when the game
activity restarted and resources are loaded, the previously loaded sound
samples
Never mind, I fixed it. Thanks for help anyways. :)
2013 m. vasaris 23 d., šeštadienis 16:00:09 UTC+2, Edvinas Kilbauskas rašė:
Ok, so I'm having a little problem with OnTouchListener on android 2.3+
devices.
I'm making a game, when you touch your screen, the player jumps, and if
you hold
I'm starting Android development and wanted to understand how to achieve
the following.
I use my PC and Samsung Galaxy Note 2 smartphone often. * I'm within my
Firefox / Chrome browser on both units and find it very annoying to have to
navigate to the same URL and scrollbar position when
Please note that your PC's browser window will have different dimensions
than your browser app on the phone. It also will use a different web page
rendering engine and on top of that there are many websites that deliver
different HTML content depending on the device. In my humble opinion
Wow.. Thank you .. Very detailed and helpful answer.. Helped me a lot.. The
problem was the calculation of radius from the points.. Thanks again :)
On Fri, Feb 22, 2013 at 8:42 PM, Nobu Games dev.nobu.ga...@gmail.comwrote:
Alright, let's try to help you again. First of all your problem is as
I have the Action Bar working properly with a Tab Listener and multiple tabs as
described in the API Demos package.
This piece is working well.
I would like to add a Context Menu (long click listener) to the Action BAR Tab
button itself. I know how to add the longClickListener to the
And if I try to import csv method, I got message The first price is a
default price and needs to be defined for Taiwan (TW).
You cannot set a local price for Taiwan (TW), because this country is not
billable in a local currency.
The following is my csv file. How can I do?
premium, published,
If I shift localization position in file, the import process never stop.
https://lh4.googleusercontent.com/-9cFTAKrUN4Q/USmjaUlpuaI/CbI/VOpZTMRGqH4/s1600/%E6%93%B7%E5%8F%96%E9%81%B8%E5%8F%96%E5%8D%80%E5%9F%9F_005.png
The file content is following:
premium, published,
Ok, so I'm having a little problem with OnTouchListener on android 2.3+
devices.
I'm making a game, when you touch your screen, the player jumps, and if you
hold your screen touched the player falls slower.
Everything seem good on my android 2.2 device. Because I get
MotionEvent.ACTION_MOVE
16 matches
Mail list logo