[android-developers] Re: Android Games SDK?

2013-03-21 Thread Alexander Mikhnin
The list of mobile game engines. http://mobilegameengines.com/android среда, 20 марта 2013 г., 16:42:58 UTC+4 пользователь Taylor Ringo написал: > > Hey, > > Are there any game development SDK's by google, or some other established > developers? I'm programming in JAVA. > -- -- You received

[android-developers] Re: ListView elements in Dialogs never expand to full width

2012-09-16 Thread Alexander Mikhnin
Thank you for the solution. Linear Layout works as well. среда, 1 апреля 2009 г., 13:50:50 UTC+4 пользователь Matthias написал: > > Okay, I found (once again), a rather ugly workaround for this: Putting > the textview in layout object does the job. Like this: > > > http://schemas.android.com/a

[android-developers] Re: Opengl ES scaling (zoom out) shows rare square tiles on my textures. How to avoid it?

2012-04-21 Thread Alexander Mikhnin
Change zNear and zFar parameters in GLU.gluPerspective(gl, 45.0f, (float)width / (float)height, 0.1f, 100.0f) to 1 and 1000. If it helps then your square is near far clipping plane. пятница, 20 апреля 2012 г., 19:41:54 UTC+4 пользователь saex написал: > > Hi > > I'm displaying a OPENGL ES 1.X squ

[android-developers] Re: Rendering Problem with GLSurfaceView

2012-01-20 Thread Alexander Mikhnin
Check this tutorial http://developer.android.com/intl/zh-CN/resources/tutorials/opengl/opengl-es10.html In addition there is class RectF. And it is a bad idea to allocate objects in render method. Do you have calls to GLSurfaceView.onPause and GLSurfaceView.onResume in your Activty's onPause and o