[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Ben Gotow
Thanks for the feedback, Romain. I definitely understand the need to get it right - keep us posted. - Ben On Feb 10, 12:04 pm, Romain Guy wrote: > We understand your frustration but we need to get this right. OpenGL > ES 2.0 is coming. > > > > > > On Wed, Feb 10, 20

[android-developers] Re: OpenGL ES 2.0 on Eclair

2010-02-10 Thread Ben Gotow
To be completely honest, I find this ridiculous. You ship a phone with OpenGL ES 2.0 hardware and _months_ later, there's still no way for developers to use the 2.0 functionality. I got a Nexus One the other day, and my first instinct was to find a game on the Marketplace that would show off it's h

[android-developers] Re: OpenGL ES 1.1 question (one more time...)

2010-01-12 Thread Ben Gotow
Hey! +1 - Adding support for a few more functions like the one above would be great. I think this should be a relatively simple fix for you, though. Create a float array with 256 values and precompute the float value of each possible byte value. When you call glColor4f, just use the byte to index

[android-developers] Re: iPhone to Android: Creating "good" Android Interfaces

2010-01-09 Thread Ben Gotow
Hey, That's an interesting article - I can definitely see the menu button changing standard user behaviors and the interactions they come to expect. I'd definitely agree that the context menu is a strong point of the platform. It took me a few weeks to get comfortable with the back button, so I ca

[android-developers] Re: iPhone to Android: Creating "good" Android Interfaces

2010-01-09 Thread Ben Gotow
ael Rueger wrote: > On 1/8/2010 7:57 AM, Ben Gotow wrote: > > > Hey everybody, > > > I'm porting an iPhone app to Android and I'm having trouble designing > > an interface that looks and feels "Android." I've read all of the > > design docu

[android-developers] iPhone to Android: Creating "good" Android Interfaces

2010-01-07 Thread Ben Gotow
Hey everybody, I'm porting an iPhone app to Android and I'm having trouble designing an interface that looks and feels "Android." I've read all of the design documents in the Android Dev Guide and looked through all the Google-designed apps, but I feel like the layout of activities is largely unde

[android-developers] Re: Nexus One dev phone

2009-12-17 Thread Ben Gotow
On this same note, I don't actually need to have a Nexus One, but could you tell us what OpenGL extensions are supported by it's graphics hardware? It would really help me push a game out that would take advantage of it's (presumed) awesomeness! - Ben On Dec 17, 1:42 pm, Dan Sherman wrote: > Sam

[android-developers] Re: open GL ES Games on Android

2009-12-04 Thread Ben Gotow
I agree. I think Android's complete lack of OpenGL documentation (explaining the differences between phones, how to optimize, etc...) shows that they really aren't dedicated to Android as a gaming platform. The Droid's hardware supports OpenGL ES 2.0, and there's no way to access it. What could hav

[android-developers] HTC Eris - OpenGL Extension information

2009-11-30 Thread Ben Gotow
ds-on-motorola-droid-opengl-es-specs Could someone with an HTC Eris please post the GL_EXTENSIONS information from the phone? I'd really appreciate it! - Ben Gotow -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this

[android-developers] Re: Is Shadow Mapping possible in OpenGL ES 1.0 ?

2009-11-28 Thread Ben Gotow
droid-opengl-es-specs The DROID uses the same graphics chip as the iPhone 3GS and _technically_ supports OpenGL ES 2.0, but the Android OS does not have support yet. - Ben Gotow On Nov 26, 4:39 am, hzakimoto wrote: > Allow me to bump. Anyone have some pointers for me please? -- You recei

[android-developers] glCopyTexImage2D - Success anyone?

2009-11-22 Thread Ben Gotow
Hey everyone, I'm porting an OpenGL app from the iPhone to Android, and I need to render OpenGL content to a texture. Since framebuffers are not available in OpenGL 1.0 and the DROID is the only Android phone to support the framebuffer extension, I'm trying to draw using OpenGL and then copy the r