Yes, you're correct. I created my library class a month ago and was
updating it to use callbacks. I didn't realize it was calling prepare
inside the create method.
Thanks!
On Wed, Feb 25, 2009 at 10:50 PM, Marco Nelissen wrote:
>
> On Tue, Feb 24, 2009 at 9:55 PM, madcoder wrote:
> >
> > I ha
I haven't yet posted an app yet, as I'm still sorting out a Google checkout
problem. I can't comment if a posted app would display all the permissions
required.
But I would think it would list all the permissions required - maybe I'm
wrong?
I could figure out the pattern easy enough, just experi
control vibrator is listed (but you have to click on
> "Show all").
>
> On Fri, Feb 27, 2009 at 6:32 PM, Paper Coder wrote:
> > I haven't yet posted an app yet, as I'm still sorting out a Google
> checkout
> > problem. I can't comment if a posted app w
So if I load a large sound from a resource, is there any way to tell if it's
ready to play? I wish there was an isPrepared method for media player. As
it stands now there seems like there's no way to know for sure.
On Mar 1, 2009 11:40 PM, "Marco Nelissen" wrote:
On Sun, Mar 1, 2009 at 7:40 A
r 2, 2009 at 12:03 AM, Marco Nelissen wrote:
>
> On Sun, Mar 1, 2009 at 8:45 AM, Paper Coder wrote:
> > So if I load a large sound from a resource, is there any way to tell if
> it's
> > ready to play? I wish there was an isPrepared method for media player.
> As
>
layer to
see if it's ready).
Thank again.
On Mon, Mar 2, 2009 at 9:44 AM, Marco Nelissen wrote:
>
> On Sun, Mar 1, 2009 at 4:55 PM, Paper Coder wrote:
> > I didn't realize it wouldn't return the media player until it was ready
> to
> > play.
> >
>
"...but I don't think most people see these products as consumables in the
same way you do"
Perhaps not. But I think this is what will keep the Android Market from
being as big as the iPhone App Store. For the most part, people don't go
into Game Stop, buy the newest Xbox 360 game on Friday, pla
Agreed on Google support, but I guess that's what we get for free stuff. Oh
wait, they're (trying to ) make money with Google Checkout.
My concern is that many potential customers will not bother with Checkout
altogether due to Credit Card requirements and possible problems with
verification/appr
An excellent comparison of interfaces. Although the iPhone doesn't sem to
have the capabilities the Android OS has, the Android interface is, as
already mentioned in other posts, lacking.
It would be nice to see a set of standards that all apps should attempt to
adhere to. So far I only see bits
Thanks!
On Fri, Mar 20, 2009 at 2:03 AM, Dianne Hackborn wrote:
> Um, you need to release it at some point. Once you release it, you don't
> need to do anything with it any more if you don't want.
>
> On Thu, Mar 19, 2009 at 11:17 AM, madcoder wrote:
>
>>
>> In the example here:
>>
>> It shows
oh
On Fri, Mar 20, 2009 at 10:57 PM, Sena Gbeckor-Kove wrote:
>
> Does Batik not work? I haven't tried it on Android if not I doubt it
> would be a huge amount of work, though I'm not volunteering, I just
> don't really need it for what we're doing at the moment :)
>
> S
>
>
> On 20 Mar
ht be missing that are
needed.
On Fri, Mar 20, 2009 at 11:02 PM, Sena Gbeckor-Kove wrote:
> Yes, it's pretty damn sweet isn't it :)
> S
>
>
> On 20 Mar 2009, at 17:00, Paper Coder wrote:
>
> oh
>
>
> On Fri, Mar 20, 2009 at 10:57 PM, Sena Gbeckor-Kove
To think of the day of work I could've saved if I known these were there.
So much for my custom icons :)
On Fri, Mar 20, 2009 at 11:02 PM, Pd wrote:
>
> Why not have a look at the res/drawable folder in the android.jar.
>
> gsmd wrote:
> > I'd suggest to check out the sources from git & searc
; any time soon ;)
>
> S
>
>
>
> On 20 Mar 2009, at 17:10, Paper Coder wrote:
>
> Very nice.
>
> I think it would take someone with more skill than I to get it working on
> Android. Perhaps it would need to be extended? It seems to require the
> Java language,
09 at 9:38 AM, Paper Coder wrote:
>
>> I will look into it more, but I think it's beyond my skills - and time. I
>> will give it a go though, as I prefer to use SVG over png for my future
>> apps.
>
>
> If you are rendering SVG on the device for your app images, exp
Might be better to send him an email. The comment might be missed?
On Sat, Mar 21, 2009 at 3:57 AM, Mariano Kamp wrote:
> Sorry if I wasn't clear, but I am not the author. Having said that I'll
> post a comment on his blog with a reference to this thread.
>
>
> On Fri, Mar 20, 2009 at 9:52 PM,
This would make sense, as it's the first (and only) library class that uses
resources from my library projects folder.
I will alter my project accordingly, however, I'm surprised that resources
can't be references from other projects. It would be nice to see this fixed
or a workaround posted that
ther (when it's released). So
I'll wait until SVG is supported more efficiently.
On Sun, Mar 22, 2009 at 8:33 AM, Dianne Hackborn wrote:
> On Fri, Mar 20, 2009 at 10:02 AM, Paper Coder wrote:
>
>> What about simple animations? I can see extensive animations bogging
>
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