Hi guys,
I've got an overlay working to draw regular canvas operations on top
of an opengl es surface view. It works great, and was easier to
implement than I expected; thanks Android devs! Here's my problem:
I first clear my overlay canvas with drawArgb(0, 0, 0, 0). This gives
it a clear bac
I've tried the mode as well, but the mode was the one used
in the sprite text example.
On Feb 18, 12:05 am, Romain Guy wrote:
> Why are you using the ARGB_ mode?
>
>
>
> On Tue, Feb 17, 2009 at 10:03 PM, Rye wrote:
>
> > All the textures I create fr
All the textures I create from my resource files are fine, but when I
create a texture in the following way...
mOverlay = Bitmap.createBitmap((int)mWidth, (int)mHeight,
Bitmap.Config.ARGB_);
mOverlay.eraseColor(0);
mOverlayCanvas = new Canvas(mOverlay);
...
Canvas c = mOverlayCanvas;
c.dr
Thanks Greg,
I actually did try to use the emulator for this purpose, but my app
does not perform correctly (while it does on the device). It gives me
a blank screen, and I can only assume that this is because it is an
opengl app.
-Rye
On Feb 16, 2:32 am, Greg Krimer wrote:
> DDMSis ind
ks for any help!
-Rye
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ks for any help!
-Rye
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ks for any help!
-Rye
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