Hi,
I've got some issues with onSaveInstanceState (the View one, not the
Activity). I have in my main Activity several objects, here's a
snippet of my two implementations, one through XML Inflate, and one in
pure java code.
//Inflated from XML
dialbig = (Object1) findViewById(R.id.dialbig);
//Im
db shell top
> -t -m 10".
>
>
>
> On Sat, Jan 1, 2011 at 7:49 AM, Slash4 wrote:
> > After several tests involving AudioTrack, both STATIC and STREAM mode,
> > It was obvious I could not use this because of the specificity of my
> > metronome, which can mix and play
debug
log, but do not hear jitter anyway.
Is there something like Task Manager on android to see how much CPU it
costs now ? I would like to compare the two versions now :)
Thanks for your reactive and precise help.
And oh, happy new year :)
Rgds, Alex
On 30 déc 2010, 10:56, Slash4 wrote:
Thanks Kostya,
Streaming seems to be a great solution. And it is very interesting
because this way I can mix sounds... Let's do this :)
Rgds, Alex
On 29 déc, 21:23, Kostya Vasilyev wrote:
> To elaborate a bit:
>
> http://developer.android.com/reference/android/media/AudioTrack.html
>
> AudioTra
need to be? Have you tried other approaches such as
> posting messages at a time? What priority are you running your timing
> thread at (priority would be the first thing I look at when it comes to
> accuracy).
>
>
>
> On Tue, Dec 28, 2010 at 4:06 AM, Slash4 wrote:
> >
ng I look at when it comes to
> accuracy).
>
>
>
> On Tue, Dec 28, 2010 at 4:06 AM, Slash4 wrote:
> > Hi,
>
> > I'm working on a metronome application, so I need a rather accurate
> > time-measuring system to fire the metronome sound at the right time.
>
Hi,
I'm working on a metronome application, so I need a rather accurate
time-measuring system to fire the metronome sound at the right time.
Actually I found a solution, but I'm wondering if my method will not
be cpu consuming. Here is the code snippet :
t = new Thread() {
public voi
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