an I set up the BroadcastReceiver within a standard Java class?
Thanks in advance,
steff
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this gro
I've implemented multitouch on Motorola Milestone and it seems to be
working fine. Moreover, I didn't find it too complicated. See the
source below. It can't guarantee that this is 100% correct but at
least it's straight forward:
@Override
public boolean onTouch(View v, MotionEvent event) {
fo
if anybody was able to get it working. Maybe
there's some code available...
Thanks a million,
steff
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
Thanks everyone, this helped me a lot in understanding the concept
behind activities. great work, guys.
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe
mission is time critical.
On the other hand, I don't want to keep on sending all sensor data
when the app is "no longer open" (a.k.a. in the background). This
would drain your battery really fast. That's why I'd like to end it.
On 15 Dez., 20:45, Dianne Hackborn wrote:
> O
question arises: how can I securely exit the
app when it loses focus, i.e. the user returns to the homescreen? I
don't want no background process.
Thanks to all,
Steff
On 15 Dez., 19:29, G wrote:
> You need to check the Activity's entry in the Manifest and alter the
> android:configCh
itions and accelerometer data
over the network via UDP).
Thanks for any help.
Regards,
Steff
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe f
itions and accelerometer data
over the network via UDP).
Thanks for any help.
Regards,
Steff
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe f
nkey from disconnecting "USB
debugging" when using monkey test or is there another way to save the
crash reports on the phone?
/Steff
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send emai
> Keep in mind that the
> emulator doesn't have the OpenGL hardware of an HTC handset, so it's
> not going to behave the same.
Hmmm, it shouldnt be like that. OpenGL hardware should improve
performace, but the sematics should be the same on all devices/
emulators with og without different kinds o
> Do you need that pixel format so that you can draw translucently onto
> an existing background or is it for some other purpose?
The pixelformat is exactly for drawing translucently onto and existing
background.
Regards, Steff
--~--~-~--~~~---~--~~
You re
I have tried to install the application on my HTC magic with
"mGLSurfaceView.getHolder().setFormat(PixelFormat.RGBA_);". I
works perfectly. When I comment out the line the graphics looks very
strange on my HTC magic, but that is where it looks fine in the
emulator. If the emulator cannot be tr
Hi
Well I use my own GLSurfaceView:
public class GLSurfaceView extends SurfaceView implements
SurfaceHolder.Callback
I did not know that a GLSurfaceView was added to the SDK. I will
consider starting to use that, but I am pretty sure that it is not the
problem right now. Or do you think it is? R
Hi
I tried to remove all usage of texture in the app. That did not help.
Now I have narrowed it down:
My application contains this line "mGLSurfaceView.getHolder().setFormat
(PixelFormat.RGBA_);". If I comment out that line, then the OpenGL
rendering works again. But I need that line, becaus
My app used to work in the emulation of the SDK I used to use. It was
downloaded almost a year ago. I believe it was 1.2 or something. So
the app works in 1.2 emulator AND on my 1.5 firmware HTC magic. But it
does not work on the 1.5 emulator of the 1.6 SDK downloaded today.
I dont know if my tex
Hi
I've just dusted off an application I did for Android half a year ago.
I upgraded to the latest SDK and Eclipse ADT. After some struggeling I
get the application to run again. When I debug it I can see that all
the right code are executed the right way.
The application shows a OpenGL surface
> How can the app prevent itself form being forwarded? Why cant SAM do
> that to the application after the Android installer have installede
> the application for SAM.
I thing it would be great if SlideMe would strech to find a solution
where the apps does not need to require any permissions.
--~
> Since
> the app directory is wide open, you will need to have something embedded in
> the app itself to prevent forwarding.
How can the app prevent itself form being forwarded? Why cant SAM do
that to the application after the Android installer have installede
the application for SAM.
Regards,
> For our solution, you will also need to use
> "android.permission.READ_PHONE_STATE" to be able to handle forward locking.
> We require this permission on SAM as well.
Ohhh, I was hoping that it would be enough to give SAM the permission.
Why should the installed app (my app for instance) need t
> For our solution, you will also need to use
> "android.permission.READ_PHONE_STATE" to be able to handle forward locking.
> We require this permission on SAM as well. I'm not sure if Mogees goes
> beyond this in required permissions, as it has larger scope and usage rules.
Mogees requires:
Thats ok. My daily job is, to a high degree, to be critical about
others solutions in application development.
I will use Mogees for now. I acutally I would like to use something
else, cause Mogees requires the application to ask for different
premissions no the phone, and i fear that it will sca
So whats the conclution?
Is SlideMe safe. Not as in 100% safe - that will never happen. I just
want to secure that not everyone with alittle IT knowledge and a
filebrowsing application on Android can copy my application installed
with SlideMe's SAM. You have to be in top 5% of hackers to do it, i
Apple should release an iPhone with an Android platform. Guess
not :-(
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroup
Hi
I am thing about releasing my application on SlideMe. I have talked to
someone with SlideMe, and they tell me that priced application is just
installed on the device itself. I asked them how they prevent people
from just copying the application to another phone - for instance
using some filebr
Hi
I live in denmark, where G1 has still not been released. I have made
an application that runs fine on the emulator. I need help getting it
tested on a real device - G1. I any of you guys have a G1, and want to
try my application, to help me find out if it works, I will be very
happy to hear fr
Hi
I have a layout with two fullscreen views on top of each other. The
bottom view just shows a .png picture. The top view shows some OpenGL
rendered graphics. When some translucent objects on the top view moves
over a non-black area of the bottom view, blending is real bad
- example1: blue in bo
Hi
I would like to alow people on my website to try out android
applications before download. Will I be able to make the emulator run
on my website to let users try out applications in it.
Any other solutions?
Regards, Per Steffensen
--~--~-~--~~~---~--~~
You rece
Hi
I dont know if this is the right forum, but I will try anyway.
Do any og you know if I am aloud to use the android logo (the robot
and the strange android text) on my private android-related webpage?
Regards, Per Steffensen
--~--~-~--~~~---~--~~
You received t
Hi
I found out myself that I needed to give normal-vectors to the OpenGL
engine. I went back to this question to explain what my solution was,
just to see that someone already had explained what the problem was.
Thanks anyway.
Regards Per Steffensen
--~--~-~--~~~---~-
Hi
I am playing with OpenGL and especially light in OpenGL. I have tried
to set light in the GLSurfaceView application in ApiDemos (Under
Graphics / OpenGL ES).
I just try to set the light as simple as I can. Therefore I just add a
few lines to CubeRenderer.drawFrase so that it looks as shown be
I also use:
gl.glEnable(gl.GL_COLOR_MATERIAL);
On Oct 29, 6:31 pm, Steff <[EMAIL PROTECTED]> wrote:
> Hi
>
> I am playing with OpenGL and especially light in OpenGL. I have tried
> to set light in the GLSurfaceView application in ApiDemos (Under
> Graphics / OpenG
Hi
I am playing with OpenGL and especially light in OpenGL. I have tried
to set light in the GLSurfaceView application in ApiDemos (Under
Graphics / OpenGL ES).
I just try to set the light as simple as I can. Therefore I just add a
few lines to CubeRenderer.drawFrase so that it looks as shown be
Hi
Android ships with en OpenGL ES implementation. OpenGL ES is alittle
low-level.
I would like to be able to use some more high-level 3D tool. I have
some expirence with GLUT.
Has anyone been successfull using/converting GLUT to java/Android?
Can anyone tell me what "layer" above OpenGL ES is t
Hi
As I understand it, the only 3D graphics related thing that comes with
Android, is the raw OpenGL ES.
I would like to work with my 3D applications for Android at a little
higher level. For instance I would like to have a GLUT layer ontop of
OpenGL ES. Does anyone know if that is possible? If
34 matches
Mail list logo