roid team has chosen to redirect them.
Vedran Rodic
On Wed, Aug 29, 2012 at 8:54 AM, chinh quach wrote:
>
>
> Dear all,
>
> I want to make a application which will use Tabs. These Tabs will have
> behaviour as IPhone that means :
>
> Tab 1: A -> B
> Tab 2: C ->
t show)
So this works as expected when the App is run on Android 4.0.3
https://github.com/vrodic/androdidtests/zipball/master
I've also submitted this as a bug report here:
https://code.google.com/p/android/issues/detail?id=34775
Thanks,
Vedran Rodic
--
You received this message bec
Thanks! I thought this kind of general knowledge would be useful for
developers to have too.
Vedran
On Thu, Aug 18, 2011 at 10:33 AM, Appaholics wrote:
> Your question is also not SDK specific. Try android-discuss.
> Thanks
>
> On Thu, Aug 18, 2011 at 1:03 PM, Vedran Rodic wro
able).
Could it be that this is actually referring to the bytes used for
talking to the GSM part of the phone through a serial interface/RIL?
I'm using LeeDroid_HD 3.3.3 R5 (Gingerbread 2.3.3) but I don't think
it's LeeDroid specific.
Thanks,
Vedran Rodic
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You received this me
On Thu, Aug 26, 2010 at 7:37 PM, Dianne Hackborn wrote:
> Of the things in the world to worry about, this is probably pretty low on
> the list. :)
> (We have devices that we reflash with entire system images many times a day,
> and it has never crossed my mind to worry about that.)
Okay, thanks f
I'd say,
Go and look at kwaak3 code http://code.google.com/p/kwaak3/
While it uses OpenGL ES for graphics, the sound and input portions at
least should be useful to you.
On Thu, Aug 26, 2010 at 7:25 AM, Lukas Adamec wrote:
> Hi,
> I think NDK could solve your problem. I studied some problems
On Wed, Aug 25, 2010 at 5:39 PM, Frank Weiss wrote:
> Just to be a bit cheeky, why use the Android emulator at all? You know
> it doesn't cost $99/year to to run your Android apps on a device.
>
I'm worried about flash memory in my phone wearing down, + I mostly
find it more convenient to have re
On Tue, Aug 24, 2010 at 11:41 PM, Dianne Hackborn wrote:
> On Tue, Aug 24, 2010 at 1:12 PM, Vedran Rodic wrote:
>>
>> Both things contribute to iPhone development being significantly faster.
>> I wish google did something like this for Android 3.0.
>
> I don't thi
AFAIK, iPhone SDK includes a simulator not an emulator, which means it
uses native x86 code and not an ARM emulator.
Additionally, iPhone simulator probably doesn't need to start the
vritualized kernel, but uses hosts kernel features to create a sandbox
for testing iPhone apps.
Both things contri
> Hi all,
>
> I'm surprised nobody talked about that new google lab product :
>
> http://appinventor.googlelabs.com/about/
>
> It's seems a lot more polished and easy to use than the eclipse
> plugin.
I guess people will comment more when it's available to the general
public, but yeah, it sounds g
Hello all
I'm sorry if some of these things have been mentioned before, but I
just joined this list today.
Here's some things Google should look into:
0. Include android market in the emulator/test environment
That should be fast and easy to do.
1. Try finding some ways to speed up the compil
Hi Simon,
(I've put you in CC because for some reason my mails to android-developers
are still not getting through.)
I've also asked myself the same question.
The thing is that Android API probably doesn't expose low level APIs for
doing hardware accelerated surface scaling and color space ( YUV
Hello all
I'm sorry if some of these things have been mentioned before, but I just
joined this list today.
Here's some things Google should look into:
0. Include android market in the emulator/test environment
That should be fast and easy to do.
1. Try finding some ways to speed up the compil
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