I written a game one months ago with andengine, wich extends the Activity
class. I had no particular
problem with emulation and running the activity.
Now i'm developing a new game, based on the copy/pasted code from the first,
but actually is more
complex. However The activity lifecycle shouldn
I wish to thank you all for the suggestions.
Anyway i think it's a bug or some design glitch, because the menu items in
the first menu (the menu appearing when
pressing the menu button) are correctly grayed out and not clickable. The
problems seems to affect only items in sub menus.
Graying ou
I haven't found anything like 'setClickable'. Where did you get it ?
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andr
Ibendlin, sometimes menu items are based on a situation, as money to buy
something (think of a game). I want to show
to the user what he/she can buy, but make the button inactive because the
overall money is not enough. I saw pratically every
game/site doing this.
Android is graying out the item,
I ever thought that a disabled menu item (setEnabled(false)) should appear
grayed out (and that works) and
furthermore it should not be active as i click on it (it should not close
the menu).
How can avoid the closing of the menu ? shouldn't this be the default
behavior of a disabled menu item
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