My main problem is that if I click on the EditText, and the keyboard
is coming up, my background is moving up. Is there any way to stay at
the same place?
On máj. 6, 11:32, Zwiebel wrote:
> Thanks the help, but it doesn't works neither :(
>
> On máj. 5, 14:41, krishn
Thanks the help, but it doesn't works neither :(
On máj. 5, 14:41, krishna kumar wrote:
>
> xmlns:android="http://schemas.android.com/apk/res/android";
> android:orientation="vertical"
> android:layout_width="match_parent"
> android:layout_height="match_parent"
> android:background="#fff">
I have tried to make only a small application, but I have a problem
with its layout file.
After I placed the ad in the code, my layout has been shifted, and the
background too. The edittext went downer and the two buttons too. I
don't know how I can make my layout to be the same after the ad place
Thanks, I think I could make it with sharedpreferences! :) At least it
doesn't forget the variables when I run the newer version with
Eclipse. Thanks again!
On jan. 6, 21:20, Mark Murphy wrote:
> On Fri, Jan 6, 2012 at 4:03 PM, Zwiebel wrote:
> > If I use SharedPreferences, whe
3:37 PM, Zwiebel wrote:
> > How I can save my variables in my program, to keep their data, after
> > when the user update it from the market to a new version?
>
> Use a file, whether that be a SQLite database, SharedPreferences, or
> something of your own design.
>
> --
&
How I can save my variables in my program, to keep their data, after
when the user update it from the market to a new version? If I made a
normal class and put the variable in it, and I gave a value for it
(0). I don't want the user to again, and again start from 0 when he/
she update my app. What
xD
On dec. 28, 19:53, TreKing wrote:
> On Wed, Dec 28, 2011 at 12:45 PM, Zwiebel wrote:
> > I only asked it because he warned me, that he will report me to the
> > Android Market team, if I don't delete these words... But I hope that
> > these are not problems...
&
:D
I only asked it because he warned me, that he will report me to the
Android Market team, if I don't delete these words... But I hope that
these are not problems...
On dec. 28, 18:19, TreKing wrote:
> On Wed, Dec 28, 2011 at 10:51 AM, Zwiebel wrote:
> > I don't know who
In my opinion he isn't a member of the android team, if your question
was related to this. :)
On dec. 28, 16:51, Zwiebel wrote:
> I don't know who he is, but it's not the first time. Is there any
> problem with the description? What do you think?
>
> On dec
I don't know who he is, but it's not the first time. Is there any
problem with the description? What do you think?
On dec. 28, 16:42, TreKing wrote:
> On Wed, Dec 28, 2011 at 9:21 AM, Zwiebel wrote:
> > But there is somebody who writes to me again, and again. He writes to me
Good afternoon!
I know that it is not exactly connected to this topic, but it is
developer connected, so... I have a program, which has a long
description. It is not a problem. But there is somebody who writes to
me again, and again. He writes to me that it has to much rank gaining
up words. Like
Yes, I thought that it won't be easy... :) But it would be nice, if I
can make it, with a lot of work too... :)
On dec. 22, 00:07, Jim Graham wrote:
> On Wed, Dec 21, 2011 at 02:15:46PM -0800, Zwiebel wrote:
> > I have decided, that I will try to start to make a new voice input
>
Hi!
I have decided, that I will try to start to make a new voice input
program, with I can input words in my own language (hungarian). But I
don't know how to start, because I haven't seen anything on the
internet about these things. Could you give me some advices of this,
please?
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You receive
How can I (if I can) control the Caller ID function from my own app? I
want enable to the user, to block/unblock his/her caller ID from my
app. Can I do this? If yes how?
Thanks in advance
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To
I think they won't rate my program because of it :)
On okt. 26, 20:11, lbendlin wrote:
> The best method is to make your programs more awesome.
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Groups "Android Developers" group.
To post to this group, send email to android-d
I made some programs, but I saw that only few people rate them on the
market. What's the best method to help the user rate my programs? I
thought that I will add a plus button, which will redirect the user to
the market's site to my application. Is this the best, or is there
anything more better /
I have an app which in I want to import Facebook login and publish
possibilities. I got a source code facebook hackbook which has source
code about the things. But I have a problem. I can't get the android
hash code from the debug.keystore. I have an E drive instead of C so I
copy/pasted the code f
Really thanks for helps! I could make it with it! :)
On okt. 9, 15:23, Mark Murphy wrote:
> On Sun, Oct 9, 2011 at 9:10 AM, Zwiebel wrote:
> > It want me to create a new method removeCallbacks(Runnable)
>
> removeCallbacks() is a method on View. Just as you called
> postDelaye
It want me to create a new method removeCallbacks(Runnable)
On okt. 9, 14:24, Mark Murphy wrote:
> On Sun, Oct 9, 2011 at 8:17 AM, Zwiebel wrote:
> > I tried to call removeCallbacks in onPause, like this:
> > removeCallbacks(r1); but it doesn't good.
>
> Wha
;counter", counter);
editor.commit();
removeCallbacks(r1);
}
I declared the buttons, and everything, I only have problem with the
removeCallbacks. Thanks.
On okt. 9, 13:52, Mark Murphy wrote:
> On Sun, Oct 9, 2011 at 7:26 AM, Zwiebel wrote:
> > O
Ok thanks I could make it now with it, I had a problem in my code. Now
I have an another problem: Even if the user exit the program in THE
minute, my Activity will appear itself. How can I do against it?
On okt. 9, 12:22, Mark Murphy wrote:
> On Sun, Oct 9, 2011 at 6:18 AM, Zwiebel wrote:
&g
I have a button. If the user clicks on it, I want to start a new
Activity after 1 minute. Between the click and the new activity, the
user can click on an another button more times. How I can start the
new Activity after 1 minute, if the user clicks the button? I tried to
make it with a new Runnabl
Ok thanks for replies! So I can't do it android. Thanks for helps!
On szept. 28, 17:51, Studio LFP wrote:
> I believe it has been stated by some of the Android development team that
> the ability to watch buttons (and I would figure this would include touches)
> is restricted to the foreground ap
54, Mark Murphy wrote:
> Why are you writing spyware?
>
> On Wed, Sep 28, 2011 at 12:50 PM, Zwiebel wrote:
> > I want to make a program, which will count all of the touches what was
> > made on the phone. I want the user, to not to close the program only
> > "send it
I want to make a program, which will count all of the touches what was
made on the phone. I want the user, to not to close the program only
"send it to the backgorund", with the home button. Can I count the
touches which are out of my program (for example which are in the
launcher, or in the webbro
I need to have two arraylists. I declared them. I declared a "mine"
arraylist and an "user" arraylist with this code:
ArrayList mine = new ArrayList();
ArrayList user = new ArrayList();
I want to store in these values, what are will be important to contact
with the user:
I added val
screen if the user only
clicked the button which add 1 to the arraylists, or if he/she only
clicked the button which add 0 to the arraylist. How can I make my
program to run as I want? Thanks in advance
On szept. 4, 19:56, Zwiebel wrote:
> OK thanks for the very fast reply.
>
> So
e add method for add a number to the ArrayList will be
good? And here is the question, that How I can compare them, too?
Thanks
On szept. 4, 19:46, Mark Murphy wrote:
> On Sun, Sep 4, 2011 at 1:44 PM, Zwiebel wrote:
> > I want to make a program, which will has a lot of button
I want to make a program, which will has a lot of buttons. If the user
clicks one button, I want to add a specified number (int) to an array.
int[] array;
array = new int[20];
button.setOnClickListener(new View.OnClickOnListener) {
@Override
public void onClick (View v) {
//
Ok I know that there are some antivir programs, but these programs
will show the attacks which were discussed by Chris?
On aug. 29, 21:38, Nick Risaro wrote:
> On Mon, Aug 29, 2011 at 5:14 PM, Zwiebel wrote:
> > Ok, but people how can defend their devices againt these attacks? Wit
Ok, but people how can defend their devices againt these attacks? With
the normal antivir programs like avg antivir or lookout?
On aug. 29, 19:58, Chris Stratton wrote:
> On Monday, August 29, 2011 2:56:13 PM UTC-4, Appaholics wrote:
>
> > No.
>
> > On Mon, Aug 29, 2011
Ok thanks. But if the websites can't harm the android devices, there
are only viruses in the market, which are can harm the device?
On aug. 29, 18:56, Appaholics wrote:
> No.
>
> On Mon, Aug 29, 2011 at 11:34 PM, Zwiebel wrote:
> > I'm interested in this question: Can A
I'm interested in this question: Can Android devices got normal
viruses or they can carry them? Can Android got a virus from a website
if the user doesn't download anything?
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To post to this gr
I have an activity what in I don't use an XML. I have only an activity
within I what to place an ad. I don't use layouts like linear layout
or relative layout. My program scale him automatically, so if I put in
an ad, will it scale itself, to "don't be in ad"? How can I add an ad
to it?
--
You re
droid game engine".
>
> Thanks
>
>
>
>
>
>
>
>
>
> On Sun, Aug 21, 2011 at 10:12 PM, Zwiebel wrote:
> > How do I can make, for example if the user clicks at the 50,50
> > coordinates on the 800x480 resolution screen, will it be on the
> > ap
How do I can make, for example if the user clicks at the 50,50
coordinates on the 800x480 resolution screen, will it be on the
appropriate resolution on the 480x320 resolution screen too? I read on
the internet that I need to make my game for only one resolution, and
then scale the touches, and the
If I make a variable with number 0 and when the user clicks on the
first image, I increase it with one, then I check the variable and if
it is 1 I make the click for the second picture, It will be good?
On aug. 19, 21:26, Zwiebel wrote:
> Thanks, I think that it will help me a lot. And yes
id.com/guide/topics/fundamentals/activities.html,
> especially "Managing the Activity Lifecycle".
>
> On Aug 19, 6:41 am, TreKing wrote:
>
>
>
>
>
>
>
> > On Fri, Aug 19, 2011 at 4:51 AM, Zwiebel wrote:
> > > Thanks for the answer. Can you give
Thanks for the answer. Can you give me a short example please? I'm
only beginner in android and... ok I'm beginner :)
On aug. 19, 01:15, TreKing wrote:
> On Thu, Aug 18, 2011 at 3:06 PM, Zwiebel wrote:
> > But I don't know how I can handle multiple touch events. I kn
I want to make a program what in I need to handle touch events in
order within 1 activity. For example: The user need to click on a
picture first If he doesn't click on it I will show an another
activity, but if he click on the requested picture I want him to click
on the second, third etc. But I d
I want to make a game, where in one activity, I need to get multiple
touches one after another one... So if I want to make for example a
UI. Then on this UI I can got the first touch with if statement.
if(event.x > in the zone && event.y > in the zone) else (do what I
want) , but I don't know how t
-generated method stub
next.setVisibility(-1);
}
};
On aug. 8, 19:00, TreKing wrote:
> On Mon, Aug 8, 2011 at 11:00 AM, Zwiebel wrote:
> > I tried to do it with the if statements but It doesn't make the button
> > appearing
t I'm not
sure in it.
Thanks for helps.
On aug. 8, 19:03, TreKing wrote:
> On Mon, Aug 8, 2011 at 5:36 AM, Zwiebel wrote:
> > I tried it now. I tried with onRestoreInstanceState too, but it looked like
> > this. I couldn't show my counter and counter_foe content, because it'
I want to make a new button (again) appearing when one of my variables
reached the 5. I tried to do it with the if statements but It doesn't
make the button appearing, and I don't know exactly why.
Here is my code:
public class p extends Activity{
private static final int REQUEST_CODE =
Thanks, I think that I could make it with SharedPreferences!
Thanks for help.
On aug. 8, 12:36, Zwiebel wrote:
> I tried it, thanks for answer, but It doesn't do the expected result.
> Here is my code what I tried to do:
>
> public class s extends Activity{
>
> p
now. I tried with onRestoreInstanceState too, but it looked
like this. I couldn't show my counter and counter_foe content, because
it's everytime shows 0.
Thanks, for any helps.
On aug. 8,
:47, TreKing wrote:
> On Sun, Aug 7, 2011 at 1:01 PM, Zwiebel wrote:
> > My problem is the following:
> > I want to keep my counter's and my counter_foe's content through the
> > activity changes. I don't want them to be the default (0) texts. For
// TODO Auto-generated method stub
Intent data = new Intent();
data.putExtra("s", "s");
data.putExtra("counter", counter);
data.putExtra(&
I have an activity what looks like this:
public class s extends Activity{
private static final int REQUEST_CODE = 1;
ImageView secret;
public int counter;
public int counter_foe;
public TextView txt;
public TextView counter_txt;
ImageView p
s values 0, 1, 2
>
> So, take out the "+1", to avoid getting an index-out-of-bounds exception.
>
> -- Kostya
>
> 07.08.2011 0:01, Zwiebel пишет:
>
> > Random rand = new Random();
> > int rndInt = rand.nextInt(3) + 1;
>
> --
> Ko
(counter_foe));
>
> to call TextView.setText(CharSequence)
>
> -- Kostya
>
> 07.08.2011 0:01, Zwiebel пишет:
>
>
>
>
>
>
>
>
>
> > Thanks, I could make it with your helps. But now I'm found a new
> > problem. I try to modify my
, 2
>
> So, take out the "+1", to avoid getting an index-out-of-bounds exception.
>
> -- Kostya
>
> 07.08.2011 0:01, Zwiebel пишет:
>
> > Random rand = new Random();
> > int rndInt = rand.nextInt(3) + 1;
>
> --
> Kostya Va
for any helps.
On aug. 6, 19:46, Nikolay Elenkov wrote:
> On Sun, Aug 7, 2011 at 2:38 AM, Zwiebel wrote:
> > I tried it out and sadly n is 0 everytime, but I don't know why.
>
> Reading the docs usually helps:
>
> public static double random()
>
> Returns a
I tried it out and sadly n is 0 everytime, but I don't know why.
On aug. 6, 17:23, Miguel Morales wrote:
> Add some logging so that you can see what n is.
> Then find out why it's not generating a random number.
>
>
>
>
>
>
>
>
>
> On Sat, Aug 6,
Nice day!
I tried to show random images in my application in an ImageView. I
tried this code:
public class r extends Activity{
ImageView secret;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
I tried this code, but it didn't do anything, with my phone:
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.hardware.Camera;
import android.hardware.Camera.PictureCallback;
Thanks you could help me a lot!
On júl. 21, 21:16, Dianne Hackborn wrote:
> On Thu, Jul 21, 2011 at 7:43 AM, Zwiebel wrote:
> > I have a program what looks like good on my HVGA emulator, everything
> > is fine with it (however I don't know why it is use the hdpi drawable,
&g
I made an application, with two logo activity at the start, first is
my logo, and the second is the application's logo, they are stay for 2
seconds, and then the next activity starts, the Menu. I can't close my
application because from the menu if I press the back button, it's
only show the applica
Hello,
I have a program what looks like good on my HVGA emulator, everything
is fine with it (however I don't know why it is use the hdpi drawable,
when I have layout-normal-mdpi file too, with drawable-layout-mdpi
file too.), but I don't know what the 2.3 WVGA 800x480 emulator use? I
made a layou
I tried to make a layout-small folder. In it I made 3 xml files, with
the exact name what I made in the "normal" layout file. I made
drawables to the drawable-mdpi file too. With the same name as in the
drawable-hdpi file. But if I see in Graphical Layout, with 3,2 HVGA
screen and with WVGA 3,7(nex
Sorry If it will be a very "easy" question, but I'm only a beginner,
so, please be patient
I made a small application, and I tried to put in ads with AdMob. I
tried to connect my device to the Eclipse, so I can run on it the
progrmam, and see the logcat, because when I'm installed it to my
devic
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