Anyone?.. Bueller...
On Sep 18, 5:20 am, Jason wrote:
> Hi all,
>
> I'm running into some state problems with MediaPlayer. I have so far
> only seen this on one device (HTC Hero) running Android 1.5. Stack
> trace is:
>
> java.lang.Illegal
I'd agree with that.. often the web takes AGES to actually record the
post. (he says.. typing into the web interface)
On Sep 18, 4:43 am, TreKing wrote:
> On Fri, Sep 17, 2010 at 12:42 PM, Saied wrote:
> > Is it the policy of this group to remove the posts for which Android cannot
> > give an an
Hi all,
I'm running into some state problems with MediaPlayer. I have so far
only seen this on one device (HTC Hero) running Android 1.5. Stack
trace is:
java.lang.IllegalStateException
at android.media.MediaPlayer.prepareAsync(Native Method)
at
com.carboncrystal.ro.audio.SafeMedi
t;offspring" Activity
has completed? (I'm avoiding using Parent/Child so as not to confuse
with "actual" Activity parents), or will it always wait until the
onStart of the child (oops.. I mean offspring)
If so this could mean my reference count is out of sync.
Cheers,
Jason.
(w00
ok great. Sounds like the ticket.
Thanks for your help.
On Sep 18, 1:39 am, Bret Foreman wrote:
> By the way, the Android-centric name for the pattern you want is
> "Content Provider". You can search the documentation for that phrase.
> SQLite is an example of a content provider where you norma
lol.. RTFM Jason.
Thanks man.
On Sep 18, 1:12 am, TreKing wrote:
> On Fri, Sep 17, 2010 at 10:07 AM, Jason wrote:
> > Is it possible to have data bound to the lifecycle of the entire
> > application?
>
> http://developer.android.com/reference/android
Hi all,
So I'm struggling a bit with what is probably a fairly basic concept..
Activity Lifecycle.
I have read a bunch of thread on the topic, and I feel I understand
well both the functionality, and rationale behind the lifecycle model
implemented for Activities, but it raises a bit of a problem
ay (or
setting them to null to remove). I then have the concept of an
iterator which knows how to loop over the array (avoiding nulls etc),
and can be created in a ThreadLocal to allow concurrent access from
multiple threads.
Skype chat is ok.. but what timezone are you in? I'm GMT+10
(Australian E
n
x,y position).
I assume you have already done so, but if not I strongly recommend you
watch the YouTube video of Chris Pruett explaining his game
architecture. Made a lot of sense to me.
http://www.youtube.com/watch?v=U4Bk5rmIpic
Not sure if I've really been any help here, but if you have an
Usually this means the protocol portion of the URL is not valid.
So for example in "http://www.google.com";, the protocol is HTTP. As
Veritatis says, your URL is probably invalid.
If it's indeed an HTTP url, make your you prefix it the http:// or https://
as it may barf if you try just www.googl
@Bobbie:
According to the doco (http://developer.android.com/reference/android/
app/Service.html#ServiceLifecycle) on services:
"Note this means that most of the time your service is running, it may
be killed by the system if it is under heavy memory pressure. If this
happens, the system will lat
The above-mentioned link should give you all you need to produce a
multi-version app. Basically what it's saying is that you refer to
any version-specific API's using java reflection. So there is no
compile-time dependency with the later API's, and the code will only
load these classes at runtime
Hi all,
I am trying to weed out any lingering GC calls from my game and have
hit a bit of a snag. Via monitoring allocations I am seeing lots of
allocations of something called a PlatformAddress
(org.apache.harmony.luni.platform.PlatformAddress):
org.apache.harmony.luni.platform.PlatformAddress
Do you mean a map as in a level design (i.e. position of background/
foreground sprites etc).. or a map as in a fractal-like image
representing a landscape? (like a world map)
If it's the latter.. I did once find a really good random map
generator, but I can't seem to locate it now. If this is in
ge that to R.raw.nameOfTheFile
Anybody has an idea?
ps: I don't want to:
- regroup everything in one huge XML file
- hardcode main.xml in a huge switch case that links a number/string
to the resource id
Best Regards
Jason Rogers
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Hi all,
Is there a way to disable the default "click" sound heard when hitting
a standard Button or ImageButton?
I am playing my own sound when the user clicks an ImageButton (via
OnClickListener and using a MediaPlayer), which works.. but I still
hear the default system "click" sound which I don
I have seen the same issue - and I suspect a memory leak. What would be
best way to track something like this down?
j
On Tue, Sep 7, 2010 at 3:08 PM, Romain Guy wrote:
> It could also be a memory leak in your application.
>
> On Tue, Sep 7, 2010 at 12:06 PM, blahblah...@gmail.com
> wrote:
> >
u kill of whatever is holding those
> file handles so they get released and the old versions' "disk" space
> becomes available for re-use.
>
> I would wait until it gets "filled up" then launch the adb shell and
> look around with ps and df comma
Hi all,
This is more an annoyance than a real problem.. nevertheless:
When testing my app on a device I go through several "installs",
although it's really the Eclipse plugin doing this for me. After a
while (not very long) the device starts complaining about insufficient
storage. It seems that
oops.. just read your previous post
"Then how can I "grab" it and receive into my Android activity?"
The line in the code I posted:
client.execute(post);
actually also returns a response:
HttpResponse res = client.execute(post);
So if your PHP script is printing out data to the http response
I was LITERALLY just coding this to submit a POST to google app
engine.
This code works for me (1.6 compatible.. and probably 1.5 actually):
HttpClient client = new DefaultHttpClient();
HttpPost post = new HttpPost("https://someurl.com";);
There is an option on the GLSurfaceView to set the render mode:
http://developer.android.com/reference/android/opengl/GLSurfaceView.html#setRenderMode(int)
You could try setting it to
RENDERMODE_WHEN_DIRTY - The renderer only renders when the surface is
created, or when requestRender() is called
oh.. and be aware that if you decide to use opengl, the y axis is
reversed.
That is, in the standard Canvas system, 0,0 is TOP left, whereas in
OpenGL 0,0 is BOTTOM left (which makes much more sense to me)
On Aug 29, 5:27 pm, Jason wrote:
> hmmm.. it seems to me that all the trig functions (
hmmm.. it seems to me that all the trig functions (sin/cos etc) are
unnecessary.
The screen is just a 2D grid, so the difference in position between
one point and another is always just a difference of x/y values.
If I were you, I would just determine the difference in x and y
between your start
I use the pause() method in SoundPool... implemented since API level 1
http://developer.android.com/reference/android/media/SoundPool.html#pause(int)
The streamID(int) is obtained when you play the sound:
http://developer.android.com/reference/android/media/SoundPool.html#play(int,
float, float,
Hi,
I am one of the elusive few running this exact setup, and I too have
been a bit annoyed by this "feature".
I did just find this:
Window->Preferences->C/C++
There is a checkbox option entitled:
"Build configurations only when there are Eclipse resource changes
within the project and its ref
Strike that last post.. still crashing
On Aug 25, 11:12 am, Jason wrote:
> For anyone else out there.. I "think" I've located the problem, but
> can't be 100% certain.
>
> In the ViewFlipper case mentioned, the non-gl view has an overridden
> onDraw method to
to avoid this case "seems" to have resolved the
issue. I haven't seen a crash since.
On Aug 25, 2:04 am, Jason wrote:
> Hi all,
>
> I have posted previously on a related topic, but thought a new post
> with clearer descriptions may trigger someone out there with some
>
http://developer.android.com/resources/articles/timed-ui-updates.html
describes how to use android.os.Handler to create repeating events. I
used that along with a an OnTouchListener to repeat the button's
action every 100ms until the button is released.
Below is a snippet of code that demonstrate
Hi all,
I have posted previously on a related topic, but thought a new post
with clearer descriptions may trigger someone out there with some
knowledge.
I am getting regular crashes in native (android) code when I am
loading textures in opengl. Trace is:
Build fingerprint: 'generic/sdk/generic/
ing... took a while for me to realize
> this. Anyways, if you try to delete something that does not exist
> anymore, it gives some pretty unknown errors :|
>
> you can check what I was talking about
> here:http://developer.android.com/reference/android/opengl/GLSurfaceView.R...
&g
Hi,
I am seeing SIGSEGV faults which are crashing out my app. To date I
have not had any problems, however I have recently been struggling
with some opengl issues (ref:
http://groups.google.com/group/android-developers/browse_thread/thread/fcb142c1f7c13240)
but not sure if these are relevant.
Th
removing the code to delete textures.
On Aug 24, 12:36 pm, Jason wrote:
> Hi folks,
>
> I'm trying to get my head around how the vram is used in opengl,
> specifically when and how to clean it up.
>
> The Story So Far...
>
> I have a GLSurfaceView int
Hi folks,
I'm trying to get my head around how the vram is used in opengl,
specifically when and how to clean it up.
The Story So Far...
I have a GLSurfaceView into which I set a Renderer implementation
(called OpenGLRenderThread).
This view is created (manually, by calling "new") in the main A
lol.. yep.. my coding skills strike again.
Works as expected, when you're not an idiot.
On Aug 22, 7:56 pm, Jason wrote:
> Hmm.. ok. I wonder if it's something crufty in my code.. sounds like
> my call to vibrate may be looping somewhere.
>
> I'll assume I've
) and vibrate() works as
> expected...(i.e. the parameter is milliseconds).
>
>
>
>
>
> On Sun, Aug 22, 2010 at 11:16 AM, Jason wrote:
> > Hi folks,
>
> > I'm trying to get a simple vibration working and according to the api
> > docs (http://develope
Hi folks,
I'm trying to get a simple vibration working and according to the api
docs (http://developer.android.com/reference/android/os/Vibrator.html)
all I need to use is this:
public void vibrate (long milliseconds)
Turn the vibrator on.
Parameters
millisecondsHow long to vibrate for.
Ho
I've been using 3.6 pretty succesfully, with minimum adt issues. It
is less stable, though.
On Aug 17, 4:07 pm, Whatsacompiler wrote:
> This pagehttp://developer.android.com/sdk/installing.html#Preparing
> says
> "f you need to install Eclipse, you can download it from this
> location:
>
> http:
flipper.setDisplayedChild(0);
2. Load the level using AsyncTask
3. On load complete, callback to activity as set gl view to front with
flipper.setDisplayedChild(1)
On Aug 19, 8:04 am, Jason wrote:
> Thanks guys. You have all been very helpful!
>
> On Aug 19, 5:15 am, Robert Green wrote:
&g
w(frame);
>
> > setContentView(base);
>
> > YourOverlayView can be derived from any view. I personally extend
> > ImageView and override the onDraw() method for full control.
>
> > On Tue, Aug 17, 2010 at 11:56 PM, Jason wrote:
> > > Hi all,
>
> >
I'd be curious if anyone has a good way to do this, too. It actually
relates to a problem I'm working on.
I know it's possible to do something *like* this. I did it once; I'm
not sure what library I used but I was able to pull down an rss feed,
parse, format, and display it in a textview. It's
Hi all,
I'm trying to find the best way to implement a "loading screen" when
using a GLSurfaceView.
Basically the situation is this:
The app (game) loads a bunch of textures into VRAM when the GL surface
is created (onSurfaceCreated), however these textures are only for the
current "level" of th
// Disable face culling.
gl.glDisable(GL10.GL_CULL_FACE);
// Tear down.. blah blah...
=
Sorry for pasting so much code.. but just not sure where the problem is...
Am I winding up the triangles wrongly or something?
Any help GREATLY appreciated
I currently have a sync adapter & service set up. I'm inserting one
new MIME type into quick contacts and adding in a meta-data entry into
the manifest in order to handle a quick contact entry for that MIME
type. However, I'd like to be able to support multiple (new) quick
contact entries without
ck to see if the image had already been instantiated a la:
if ((convertView == null) && (imageViews[position] == null)) {
Jason Van Anden
http://www.bubblebeats.com
On Mon, Jul 19, 2010 at 9:45 AM, Jason Van Anden
wrote:
> Hi All,
>
> I am attempting to load a series of imag
Hi All,
I am attempting to load a series of images into a 3x3 gridview. When the
user refreshes the screen I want images to load into each imageview
randomly. All of the images load properly - except index zero (topmost
leftmost). In testing, this will work the first time I load if zero happens
this may have been a red herring - wrong method may have been used. let's
hold this thought for a moment.
j
On Mon, Jun 21, 2010 at 9:38 AM, Jason Van Anden
wrote:
> yes. tried. the weird thing is that the menu gets called and appears
> fine. I get this response when an item is
ass that is
> super to your activities that need the menu? (I haven't done this for
> menus, but I've done it for other Activity UI components that I wanted
> to share among many activities.)
>
> - greg
>
> On Jun 21, 8:51 am, Jason Van Anden wrote:
> > I have
I have the same question. If you were able to come up with a solution,
please share! If not - does anyone else know the answer to this?
j
On Mon, Jul 27, 2009 at 1:19 PM, par wrote:
>
> Hi,
>
> Is it possible to attach Menu to an application rather than each
> activity in the application?
>
>
= (EditText) findViewById(R.id.*EditText01*);
SharedPreferences myPrefs = *this*.getSharedPreferences("muter", *
MODE_WORLD_READABLE*);
SharedPreferences.Editor prefsEditor = myPrefs.edit();
*int* tmp = myPrefs.getInt("state", 0);
text.setText(tmp);
Thanks in advance!
Jason
-
>
> Notice that the setting will not be delete even if you update your
> application ,but when you uninstall the application the setting will be
> lost.
>
>
> --
>
> *From:* android-developers@googlegroups.com [mailto:
> android-de
Hello Team,
Is there a writeini / readini functions for andriod/ecplise developent? Or
what is the best way to 'remember' a setting, and then at a later time
restore it?
Thanks!
Jason
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Thank you much for your support!
Jason
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You can also browse the Manifest permission list,
http://developer.android.com/reference/android/Manifest.permission.html
On Jun 2, 9:15 pm, Greg Donald wrote:
> On Wed, Jun 2, 2010 at 8:58 PM, Shekhar wrote:
> > see adb logcat you will know
>
> http://groups.google.com/group/android-developers/
If you browse the source from with-in the project hosting page it will
show you who committed the latest version of a file to a project.
This is usually a good place to start.
Chris Pruett wrote SpriteMethodTest (and Replica Island), he mentioned
the projects at Google I/O. Last years session can
he guides for installing updates but I didn't check before I
started the process.
Just thought someone else may benefit from this...
Cheers,
Jason.
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Google only announced rounds 1 and 2 of the ADC. They never mentioned
anything about a 3rd round.
On May 24, 8:26 am, Divakarla Srinivas
wrote:
> Hello,
>
> I have been waiting for the announcement of ADC3. with wide open
> eyes..
>
> Can any going to give me some updates when it is goi
I received an email from goapk.com - offering to translate my apps for
Chinese market. Has anyone here have an experience with this? I am curious
about your experience.
Thanks,
Jason Van Anden
http://www.BubbleBeats.com
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Awesome. Thanks for the tip!
On May 12, 7:49 pm, mot12 wrote:
> It's a problem with the mp3 decoding.
>
> The bad news: You can't do it with mp3.
> The good news: Convert to ogg and it works like a charm.
>
> Martin
> mobitobi (Gentle Alarm, Sleep Now!)www.mobitobi.com
>
> --
> You received this
Are you inside your network or outside, using wi-fi or 3g?
Do you have to authenticate the connection?
Is there a protocol(provided by multimedia vendor) for establishing a
connection with the server?
Jason
http://www.simplycontrolledsystems.com
On Thu, May 13, 2010 at 12:54 AM, Vinay S wrote
You need to scale your hit areas to match the canvas scaling. If you
zoom in 2x on the canvas your hit area is now twice the size likewise
if you zoomed out 2x then your hit area is half the size.
On May 11, 2:52 pm, Jonathan wrote:
> I am scaling the canvas of a linear layout on draw, but this
file, and this is
killing my framerate and making the game unplayable at these points.
There doesn't seem to be a way to configure any memory buffers etc on
the MediaPlayer, so I'm wondering if I am using the wrong approach?
Any other ways to run continuous background music?
Thanks,
I am also very interested in quick language switching. At the very
least, it would be possible to make holding the search button down
switch languages as you suggest in 2). This would save a lot of time
switching languages, especially from Handcent, which seems to be slow
at loading the settings di
I got my Droid, but my instructions were for a Nexus One (sigh).
Anyway, is there a way to expedite the free thirty day service?
Jason
On Mar 31, 5:28 am, Justin Giles wrote:
> On Tue, Mar 30, 2010 at 11:48 PM, Jason wrote:
> > I received a Droid and I did not see the "Read Me
"line1\nline2"
On Mon, Apr 12, 2010 at 3:50 AM, arnoldl wrote:
> i'm trying to display a toast...that works.
> but i can't find how to start a newline..so that it looks better.
>
> Toast toast = Toast.makeText(this,"line1"+ '\n' + "line2" ,
> Toast.LENGTH_LONG);
>
> isn't working.
>
> any ideas'
Since process != application.. just what are the distinctions?
On Fri, Apr 9, 2010 at 5:06 PM, Bob Kerns wrote:
> Just to point out a couple more things here.
>
> 1) a Service's lifetime is NOT, in general, the same as an
> Application's lifetime. A service can be deleted when it's not in
> act
Can you private me the contact for your graphics artist.please!
J
On Apr 9, 2010 11:05 PM, "ZeroCool" wrote:
Hi,
Thanks for the advice.
I hired a graphic designer, who is a genius artist.
I did everything else :)
On Apr 2, 10:59 pm, Yahel wrote:
> Yo man !!
>
> Incredible the amount of
ll claim that 90% of
> developers are not) then it is a good idea to stay away from Thread and use
> some higher-level facilities like IntentService, AsyncTask, etc.
>
>
> On Fri, Apr 9, 2010 at 7:40 AM, Mark Murphy wrote:
>
>> Jason LeBlanc wrote:
>> > Yes, the Con
ad.
If I start a Thread in an Activity, does that Thread need to complete
execution before I can transition to the next Activity?
Thanks,
J
On Fri, Apr 9, 2010 at 8:30 AM, Mark Murphy wrote:
> Jason LeBlanc wrote:
> > I have tried moving the start Service call to a manually-managed threa
rted in the Application context?
>
> On Fri, Apr 9, 2010 at 5:23 AM, Jason LeBlanc
> wrote:
>
>> I have a scenario where I start a Service from a splash screen. If I
>> intentionally cause problems in that Service (such as an invalid port for
>> the Socket connection) my
I have a scenario where I start a Service from a splash screen. If I
intentionally cause problems in that Service (such as an invalid port for
the Socket connection) my UI Thread locks up. I have put a Timer in the
Service, and have it perform logging at every tick. The Timer works from
within the
Well, if your just spinning the device on end, I would consider it's
"movement speed" to be Zero. Your interested in angular velocity, which is
not linear velocity. So the fact that 'velocity = distance/time' doesn't
matter for this scenario. Instead of a linear measurement like miles per
hour (mph
How much faster?
On Apr 8, 2010 7:32 PM, "BobG" wrote:
If you move the phone left and right when looking at the screen, thats
moving in the x axis, so if you take sanples faster than you are
shaking it, as ordained by Mr Nyquist, you will see the accel
increasing, then slowing down, stopping, an
> To ask a dumb question, as someone who hasn't used chunked uploading
before: how can I indicate to the server the order in which to glue
the chunks back together? (Tell me to go away and ask a Java forum if
you want.)
If you're designing your own protocol, you do it however you want.
You'
> It is my Web server, so I can rewrite it to accept a PUT request. Are
you suggesting that I do something like this, for each 1MB of the
data?
HttpPut httpPut = new HttpPut(url);
httpPut.setEntity(new StringEntity(data));
I'd use ByteArrayEntity.
what about streaming it with Inpu
Is info.class in your mainfest?
On Thu, Apr 8, 2010 at 4:17 PM, James wrote:
> Hello again,
>
> I've made a bit of progress with this onclick madness:
>
> This time when I click on an item the app force closes:
>
> ListView lv = getListView();
> lv.setTextFilterEnabled(true);
>
>
>
but I'm not too optimistic.
J
On Apr 8, 2010 3:18 PM, "~ TreKing" wrote:
On Thu, Apr 8, 2010 at 9:52 AM, Jason LeBlanc
wrote:
>
> I have a question...
Do you have a running thread with your question? If not, want to start a new
one? This one is already more derailed than an
Implement Preferences.
http://developer.android.com/guide/topics/data/data-storage.html
J
On Thu, Apr 8, 2010 at 12:51 PM, Kim Ras wrote:
> Hi All,
> I am still learning bu find Android the cool platform for allot of
> useful applications..
>
> I have written a Service for doing GPS tracking a
BTW.. I have used the Connection class from the console and attempted to
surround the "socket = new Socket(address,port);" with try/catch. I am able
to catch the exceptions when I take that approach.
On Wed, Apr 7, 2010 at 10:25 PM, Tunneling wrote:
> I'm trying to catch socket errors (invalid i
Hey, when you guys are done..
I have a question about Sockets and their Exception behavior on the Android
platform. I've rewritten the question in different ways and tried to be more
clear/concise each time. I'm finding that my overall lack of experience is
contributing to the obscurifcation of my
I think she's saying that if you bind with the ApplicationContext, your
service won't go away until the Application goes away. If that's the case,
you don't have to worry about the order in which the Activities are
created/destroyed.
For my information, does the ServiceConnection unbind by default
I'm really new to this, so just flog me if I give bad information. However,
I think you should set up your ConnectSocket as a Service. Then in each of
your Activities, you bind to that service and access your send and receive
methods directly. I recently went through some struggles that were resolv
In order to transfer a value from one activity you can use Extras.
In your activity
/* Create an Intent that will start the next Activity */
Intent intent = new
Intent(MyActivity.this,NextActivty.class);
intent.putExtra("com.your.package.PEOPLE_
Try these search terms. Not sure if they are supported by SQLite though as I
don't know much about it.
COPY TABLE
SELECT INTO
J
On Tue, Apr 6, 2010 at 8:25 PM, Ben wrote:
> Hi all,
>
> As always I searched high and low to no avail. I don't doubt the
> answer is out there, but it evaded me.
>
It also doesn't work if I remove the Thread.sleep().
On Mon, Apr 5, 2010 at 10:18 PM, Jason LeBlanc wrote:
> Bob, am I taking the wrong approach here? I'm hardly satisfied that it's
> just "working". I'd like to fully understand what's going on here.
>
Greetings group,
My Splash Screen activity launches ConnectionService which establishes a
Connection to a hardware controller. While the Service is being launched, I
display a "Connecting..." ProgressDialog. I have been developing the app
with the IP and Port hard coded. I am now trying to develo
Search the forum for "complains of shrinking font size"
J
On Apr 6, 2010 7:07 AM, "Isaac Wagner" wrote:
I published an app that works in all the emulators I've tried and on
the two Android phones that I've tried. I've got the Droid and my
wife has the Eris. This morning I received the OTA upd
Bob, am I taking the wrong approach here? I'm hardly satisfied that it's
just "working". I'd like to fully understand what's going on here.
Thanks,
J
On Mon, Apr 5, 2010 at 8:32 PM, Jason LeBlanc wrote:
> Here is my onCreate(), that works:
> ==
should NOT be sleeping the thread. You should be returning, and
> then picking up your work once onBind() is called.
>
> You're actually blocking the service from running until you do return,
> since it needs to run in that same thread.
>
> On Apr 5, 2:53 pm, Jason LeBlanc
r than just a long logcat?
On Apr 5, 8:30 am, Jason LeBlanc wrote:
> Is there an obvious reason why ...
> On Apr 4, 2010 9:01 AM, "Tunneling" wrote:
>
> I have a Connection objec...
> android-developers+unsubscr...@googlegroups.com
>
> For more options, visi
Scala.
Further details and usage notes can be found at
http://wiki.github.com/jvoegele/gradle-android-plugin/
--
Jason Voegele
I could be a genius if I just put my mind to it
and I could do anything if only I could get round to it.
-- Pulp, "Glory Days"
--
You received this mess
I'd like to announce the availability of my brand new Android plugin
for Gradle 0.8. This plugin enables the creation of Android
applications using the super powerful and flexible Gradle build
system.
Features of the Android plugin include:
* Compile, package, and install Android applications. (
Is there an obvious reason why I am able to bind to the service, yet unable
to access it's objects?
Thanks,
J
On Apr 4, 2010 9:01 AM, "Tunneling" wrote:
I have a Connection object that is instantiated by the
ConnectionService. I bind to the service in order to access the
Connection object and g
Why not push the data up to a server?
J
On Apr 4, 2010 2:53 PM, "Nadav" wrote:
Thanks Bob and Dianne,
The issue is that I have no choice but do a lot of writing since this
is a research app that constantly logs phone and user activity over
many months... We are dealing ok with battery and proc
Did you register the activity in the manifest?
J
On Apr 2, 2010 1:29 PM, "Darshan Hegde" wrote:
Hello,
I am a new bee to Android. I have Eclipse + ADT development
environment. I am trying to start a new activity by clicking on a
button on the existing activity. But package is not being resolved
3rd try to post...
-- Forwarded message --
From: "Tunneling"
Date: Apr 1, 2010 10:03 PM
Subject: Detecting Socket connection failure
To: "Android Developers"
Hello Group.
I am working on an app that uses a Socket to connect to a controller
over TCP. The protocol library was wri
and to contact Brightpoint themselves. Not sure
> when or if I'll hear anything back from them. I sent an email to the
> Device Seeding email, so I am hoping they'll help take care of it.
>
>
> On Apr 1, 3:21 pm, Jason Arora wrote:
> > My Droid was stolen :(.
>
My Droid was stolen :(.
I received an empty Droid box in Southern California today. We signed
for the package, but the box had been visibly tampered with. The thief
stole the Droid and SIM card but left the charger/USB cable in the
box.
It was definitely stolen by a Brightpoint or Fedex employee.
I received a Droid and I did not see the "Read Me First" leaflet that
was referenced in the Getting Started on Droid - Activation section of
the letter. Anyone else who got a Droid know what it looks like, where
it was packed or what it said?
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Was the shipper for the DROID someone other than brightpoint?
On Mar 27, 12:23 pm, niko20 wrote:
> Damnit, got a DROID today in Madison WIum I already have a DROID.
> I doubt anyone is ever gonna wanna trade a Nexus one for this..lol
>
> -
>
> On Mar 27, 11:21 am, Greg Donald wrote:
>
>
>
>
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