[android-developers] Does OpenGL implementation support GL_AMD_compressed_* extensions?

2009-08-20 Thread ogi.andr...@gmail.com
Does anyone had successfully used ATI compressed textures? I've tried GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD and GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD with no success. According to libagl's source these formats are dropped with GL_INVALID_ENUM, but I may miss something. Any ideas? --~--~-

[android-developers] Re: Playing shoutcast mp3 stream in background crashes in 1.5

2009-05-12 Thread ogi.andr...@gmail.com
Using startService() didn't change the situation. I believe the real trouble is that AudioTrack gets into an endless loop, and I need to figure out some way to restart it. This won't make my application play consistently, but it'll be enough to prevent the reboot of the whole device. I've tried a

[android-developers] Playing shoutcast mp3 stream in background crashes in 1.5

2009-05-05 Thread ogi.andr...@gmail.com
I've successfully played shoutcast mp3 streams while the application is hidden (no activity showing), simply by keeping a static pointer to the playing thread (http://developer.android.com/guide/appendix/faq/ framework.html#3). After updating to 1.5 it crashes almost instantly after destroying the

[android-developers] Playing shoutcast mp3 stream in background crashes in 1.5

2009-05-05 Thread ogi.andr...@gmail.com
I have an application for playing shoutcast streams that worked on SDK 1.1, but after upgrade to 1.5 it crashes every time the activity is destroyed. The trouble is in AudioTrack::obtainBuffer(), it loops forever since the change in code. I've tried to put the play thread in a Service to avoid my