Does anyone had successfully used ATI compressed textures? I've tried
GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD and
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD with no success. According to
libagl's source these formats are dropped with GL_INVALID_ENUM, but I
may miss something. Any ideas?
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Using startService() didn't change the situation. I believe the real
trouble is that AudioTrack gets into an endless loop, and I need to
figure out some way to restart it. This won't make my application play
consistently, but it'll be enough to prevent the reboot of the whole
device. I've tried a
I've successfully played shoutcast mp3 streams while the application
is hidden (no activity showing), simply by keeping a static pointer to
the playing thread (http://developer.android.com/guide/appendix/faq/
framework.html#3). After updating to 1.5 it crashes almost instantly
after destroying the
I have an application for playing shoutcast streams that worked on SDK
1.1, but after upgrade to 1.5 it crashes every time the activity is
destroyed. The trouble is in AudioTrack::obtainBuffer(), it loops
forever since the change in code. I've tried to put the play thread in
a Service to avoid my
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