I didn't mention, I'm experienced java developer, i know how to use IDE,
Java, Spring, Dependency Injection, SQL, XML, JSON, REST, WebServices, SSL
etc.. I'm looking for advanced tutorials about android app architectures.
I'm able to create Android App with few Activites, database, few screens,
Hi
I've started learning Android about 5-6 years ago (And 2.x), i had a long
break, now i want to learn more...but...
I'm searching for online courses, looking at developer.android.com ,but
still i can see only 'simple description' of every component (like Intent,
Activity, Fragment, Views et
On 10 Sie, 20:45, Kristopher Micinski wrote:
> On Wed, Aug 10, 2011 at 2:25 PM, razor wrote:
> > thanks for link!
>
> > is it depend on device too? (like power thru USB)
> > is it possible to flash custom ROM 3.1 on an older device? (with
> > 2.2-2.3 android o
thanks for link!
is it depend on device too? (like power thru USB)
is it possible to flash custom ROM 3.1 on an older device? (with
2.2-2.3 android originally)
On 10 Sie, 17:02, lbendlin wrote:
> this may help
>
> http://developer.android.com/guide/topics/usb/host.html
--
You received this m
Hi.
I have simple USB interface (acting like serial port, basen on FTDI
FT245RL chip).
It works on windows like COM port.
Is it possible to connect it to Android Phone (like HTC Desire) and
read/write values from this port ?
--
You received this message because you are subscribed to the Google
G
Does anyone tested ADK with java sdk 7 ? is it faster? better? or
worse ?
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
times faster)
Thanks for info, I will be testing on my HTC Desire and HTC Magic.
Regards,
razor
On 4 Lip, 16:08, Chrystian Vieyra wrote:
> There is nothing you can do to speed up the emulator. During google io it
> was announced that the emulator will be supporting hardware gl, which will
My HTC Desire shows steady ~60fps
it's so big difference that it's hard to test anything on emulator.
Regards
razor
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-develop
nothing.
Is it another way to speed up emulator? there is a plenty of computing
power but it does not use it.
Regards
razor
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@go
Ok, thanks, it looks like a very simple solution.
Now I'm working with GLSurfaceView and I need to place somewhere my
computing/updating code.
Should it be another thread run in my activity ?
computing code is independent from drawing code.
razor
On 3 Lip, 20:45, Alex Coutinho wrote:
per second?
Regards
razor
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googl
tions on two devices can connect each other (create bi-
directional stream) and send some data.
Regards,
razor
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
I was struggling one day. I was not sure if my app is wrong or
emulator doesn't work.
I have simple app with requestLocationUpdates (all permissions added).
Sending geo location (manual) from DDMS 'emulator console' doesn't
work, my app gets coords only once, and its 0,0 location. (maybe thats
why
13 matches
Mail list logo