Re: [android-developers] Android OpenGL: Possibly Running Out Of Memory?

2012-02-05 Thread Romain Guy
Are you loading 28 PNGs in a single 1024x1024 texture or are you loading 28 1024x1024 textures? If it's the latter, you need 112 MB of RAM. On Sat, Feb 4, 2012 at 7:52 AM, chris2404 wrote: > I think that some Android devices dont have enough memory to load the > amount of textures, although it co

[android-developers] Android OpenGL: Possibly Running Out Of Memory?

2012-02-05 Thread chris2404
I think that some Android devices dont have enough memory to load the amount of textures, although it could be something else causing the issue, as I said I really dont know what to do with this. There are 28 PNG's being loaded all 1024x1024 which come to a total of 4.8megs. Below is the OpenGL me