Are you loading 28 PNGs in a single 1024x1024 texture or are you
loading 28 1024x1024 textures? If it's the latter, you need 112 MB of
RAM.
On Sat, Feb 4, 2012 at 7:52 AM, chris2404 wrote:
> I think that some Android devices dont have enough memory to load the
> amount of textures, although it co
I think that some Android devices dont have enough memory to load the
amount of textures, although it could be something else causing the
issue, as I said I really dont know what to do with this.
There are 28 PNG's being loaded all 1024x1024 which come to a total of
4.8megs. Below is the OpenGL me
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