3D morphing is easy to implement in M3G. You can just morph different
3d meshes with the Morph class. It is much more difficult to implement
this in Open GL ES, because there are no classes for morphing here.
Does anyone know how to implement 3D morphing in Open GL ES?
--
You received this messag
My company has released the M3G product Astral 3D worlds. It is a
visual stimulation tool with lots of 3d effects like shapeshifting
objects and mystical tunnels. These were conctructed by morphing
different 3d meshes.
These were easy to build, because M3G has classes for morphing. It is
much more
2 matches
Mail list logo