Hello Carlo,
Im using the NDK, but I don't think this makes a difference
1) glNormalPointer(GL_BYTE, x , y); does no work, there no
> lighting
> done on any model using normals stored using byte, the same code is
> working properly on a motorola droid/milestone.
>
>
GL_FLOAT seems to
Hi,
We are facing 2 issues on the nexus 1 using opengl ( under NDK ) :
1) glNormalPointer(GL_BYTE, x , y); does no work, there no lighting
done on any model using normals stored using byte, the same code is
working properly on a motorola droid/milestone.
2) Changine Lighting state
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