I've finally got access to Samsung Galaxy s2 GT-i9100 android ver: 2.3.3 (I
also update it to 2.3.5 but problem remained) so can share what I've found:
In my code I draw textures using openg 1.0 in two ways:
- using one glDrawArrays(GL_TRIANGLE_FAN, ...) call for each texture that
is rotated
-
Hi,
I have the same problem reported by one user of my game (for Galaxy S2).
Textures that are rotated are either completely invisible or rendered
incorrectly.
I use opengl 1.0, without VBO and without mipmapping.
As I do not have access to galaxy S2 I would be grateful if you post your
solution
The problem is that i'm in your same situation but i even use the
mipmapping. Maybe only few changes during initialization can fix it, but
without an sg2 to test is too hard. Anyone has ideas or fixed something
similar on sg2?? Thank you in advance
Il giorno 09/set/2011 16.31, Marcin Mikosik
Hi,
I have a huge problem ONLY with SAMSUNG GALAXY S2 and i cannot figure
out if the problem is my code or of this device!!
ON ALL OTHER PHONES IT WORKS GREAT!!
I'm Using ONLY OpenGL 1.0.
The problem is that with the code below my game cannot draw the object
that need rotation (the objects are
I'm seeing a similar problem on that device, but I haven't spent any
time looking for an answer yet. I see that you're using VBOs...I've read
somewhere that some devices have trouble with them but I don't know if
it's true or which devices might be affected. I also know that in my
case I'm
Thank you Christopher. I'll do some test regarding the mipmapping, but i'm
not sure that it will work. Thank you for you suggestion.
2011/9/5 Christopher Van Kirk christopher.vank...@gmail.com
I'm seeing a similar problem on that device, but I haven't spent any time
looking for an answer yet.
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