As an aside, I've always wondered about the performance impact of all
the logging that goes on. My Galaxy Tab spews out logs like it's in a
research lab, and it's a slow as molasses at times.
On 12/14/2011 11:56 PM, btschumy wrote:
I've recently started debugging an OpenGL-based app on Andro
I've recently started debugging an OpenGL-based app on Android 3.2. Each
time I call requestRender() on my GLSurfaceView I get the following in
LogCat:
12-13 07:22:20.380: I/GLThread(24032): waiting tid=11 mHaveEglContext: true
mHaveEglSurface: true mPaused: false mHasSurface: true mWaitingFo
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