Hum...
Embarrassed...
Euh...
Ok...
Sorry about that... I'm gonna learn my multiplication tables...
On Dec 28, 3:50 am, Streets Of Boston wrote:
> (1024 * 1024) pixels * (4 bytes/pixel) == 4 MByte, not 32MByte
>
> On Dec 27, 9:17 pm,Emmanuel wrote:
>
>
>
> > Hum...
>
> > I think a 1024x1024
Yep, should be 4mb, I do it in a few games (notably LightUp), for texture
mapping.. Works fine :)
- Dan
On Sun, Dec 27, 2009 at 9:50 PM, Streets Of Boston
wrote:
> (1024 * 1024) pixels * (4 bytes/pixel) == 4 MByte, not 32MByte
>
> On Dec 27, 9:17 pm, Emmanuel wrote:
> > Hum...
> >
> > I thi
(1024 * 1024) pixels * (4 bytes/pixel) == 4 MByte, not 32MByte
On Dec 27, 9:17 pm, Emmanuel wrote:
> Hum...
>
> I think a 1024x1024 image in 32 bits ( ARGB_ ) is 32 Mb, not
> around 4 Mb !
> So such a image can't fit in for mobile development.
>
> Such a big texture is way too big, cut it
Hum...
I think a 1024x1024 image in 32 bits ( ARGB_ ) is 32 Mb, not
around 4 Mb !
So such a image can't fit in for mobile development.
Such a big texture is way too big, cut it into pieces if you really
want it.
Another thing to consider is : is there any need for a texture that
big on a 480x
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