If they unpack, modify, resign and redestribute your app, they are
certainly capable of removing any checks you may put in there to
verify any of those things you are mentioning.
On Nov 11, 10:21 am, Sheado chad...@gmail.com wrote:
Hi All,
Sorry if this has already been answered, but searching
Good point Zsolt,
They seem to only be modifying the xml, so I'm hoping it's just a simple
operation they're running. I'm not big on DRM, but this could potentially
cost us money in this case (since a few thousand have already downloaded
the tweaked version - and they could potentially hit our
Back in my C64 days, I remember that the best protections (DRM)
involved very subtle behavior changes. The app simply crashing were
the easy ones to remove. But when you had enemies not appearing, or
the collision detection going wonky, those could be tough.
What I am trying to say is, if you
base64 encode is only a transmission tool to slip over ascii lines ~
we have some general approaches here which could lead to useful ideas
but any implementation as strong as jarsigner and keytool has built in
power that can be applied to the work at hand - though I would dismiss
reports of LVL
Backspaces in C64 file names were tricky to handle ;-)
On Nov 11, 3:37 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
Back in my C64 days, I remember that the best protections (DRM)
involved very subtle behavior changes. The app simply crashing were
the easy ones to remove. But when you had
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