[android-developers] Re: Android emulator bottleneck

2011-06-01 Thread Streets Of Boston
>From discussions with the Google Engineers, the emulator emulates the *entire *device on the lowest levels, not just the DalvikVM. It emulates the ARM processor and the code that runs on it and a bunch of the in and output devices (keyboard, touchscreen in some form, screen, GPS, etc). You can

[android-developers] Re: Android emulator bottleneck

2011-06-01 Thread Streets Of Boston
Yes there is. Intel has honeycomb running on their IA (Intel Architecture). But it's all in early phases. But Google TV runs on x68 and Google TV will upgraded to Honeycomb (3.1) this year. -- You received this message because you are subscribed to the Google Groups "Android Developers" group.

[android-developers] Re: Android emulator bottleneck

2011-06-01 Thread jtoolsdev
The docs are a little vague about any ARM emulation. It says "the SDK contains ARM machine code for the Android Linux kernel". Would it use that on Windows? And then it wouldn't be the first time the docs are left vague as we all know. Seems to me if you are running Java byte code then all you

Re: [android-developers] Re: Android emulator bottleneck

2011-05-31 Thread String
Okay, I stand corrected. But you'll notice that there was no attempt to correct this part: > There is no PC on which it has usable performance. I don't dispute that Android emulation is a hard problem. The unfortunate fact remains that Honeycomb development simply isn't possible without a hardw

Re: [android-developers] Re: Android emulator bottleneck

2011-05-31 Thread David Turner
There are so much misinformation in this thread. Let's try to clarify: The *main* bottleneck for slow performance in the emulator is OpenGLES emulation, which is currently performed in software, moreover in emulated ARM instructions. All platform releases are emulated by the same virtual CPU, the

[android-developers] Re: Android emulator bottleneck

2011-05-31 Thread Chris Stratton
On Tuesday, May 31, 2011 3:30:39 PM UTC-4, jtoolsdev wrote: Ah, the emulator isn't running ARM code just the Dalvik engine. Really? There's an x86 build of honeycomb? And an x86 toolchain in the NDK? I don't believe that is the case... unfortunately. -- You received this message because

[android-developers] Re: Android emulator bottleneck

2011-05-31 Thread jtoolsdev
Ah, the emulator isn't running ARM code just the Dalvik engine. The problem has been addressed elsewhere by developer supprot that it is not possible to build an emulator so far that can take advantage of the graphics acceleration on your PC. On May 31, 12:25 pm, String wrote: > The bottleneck i

[android-developers] Re: Android emulator bottleneck

2011-05-31 Thread Chris
I have a 3.3ghz quad core with 4 gb ram that runs 2.3.3 on the emulator fine at WQVGA432. Same computer fails miserably to run 3.0 at WXGA. Runs fine, that is, except when it decides to randomly crash when clicking anywhere on the skin, and then failing to clean up after itself and usually kee