[android-developers] Re: Bitmap memory handling with ImageView.setimage

2010-06-06 Thread Kumar Bibek
While creating a bitmap, you should probably scale down the image size. This is how you should do it. BitmapFactory.Options bmpFactory = new BitmapFactory.Options(); bmpFactory.inSampleSize = 4; Bitmap bmp = BitmapFactory.decodeFile(path, bmpFactory); The sample size 4, will scale down the bitmap

[android-developers] Re: Bitmap Memory

2009-03-17 Thread bra...@gmail.com
Well Im sorry - but this is a memory leak. Watching the core its obvious that the actual memory is being freed but when an attempt is made to use that memory the vm buffer still thinks the memory is in use. I have to say this is probably one of the worst bugs I have come across and it should be ad

[android-developers] Re: Bitmap Memory

2009-03-06 Thread William
I am drawing bitmaps left and right and I hit this issue where I create a bitmap in one section of my code and when I later try to draw on it using canvas, i get bitmap recycled. but I did not null if out, or call its recycle method. Description: I have a main Class that extends View that when

[android-developers] Re: Bitmap Memory

2009-02-28 Thread bra...@gmail.com
Best darn suggestion yet. Thankyou I was wondering if I could use that setting, but feared that perhaps I would not be able to generate new bitmaps from the original - you can - thankyou On Feb 27, 1:19 pm, Alexey Krasnoriadtsev wrote: > There best working approach is to only load Bounds of the

[android-developers] Re: Bitmap Memory

2009-02-28 Thread Alexey Krasnoriadtsev
There best working approach is to only load Bounds of the image, and then use scale to load the Bitmap of the needed size. This way you never load the full-size bitmap in the memory. http://code.google.com/intl/ja/android/reference/android/graphics/BitmapFactory.Options.html#inJustDecodeBounds g

[android-developers] Re: Bitmap Memory

2009-02-27 Thread Marco Nelissen
We can't keep track of issues brought up in discussion groups, so please go to http://b.android.com and file a bugreport with code that demonstrates the problem. On Fri, Feb 27, 2009 at 1:12 PM, wrote: > > >  I agree, looks like a memory leak to me, I was able to mitigate the > problem, but I

[android-developers] Re: Bitmap Memory

2009-02-27 Thread mark . kahrl
I agree, looks like a memory leak to me, I was able to mitigate the problem, but I hope this issue at least gets officially recognized as a bug, and eventually fixed. Mark On Feb 27, 12:56 pm, Mark Murphy wrote: > bra...@gmail.com wrote: > > I have to agree. I am literall

[android-developers] Re: Bitmap Memory

2009-02-27 Thread Mark Murphy
bra...@gmail.com wrote: > I have to agree. I am literally calling > > recycle() on every bitmap > then I set them all to null > then I run Garbage collection > > > I can edit maybe two images and then death. If I reduce the size of > the final image I can edit more - but still dies. After the f

[android-developers] Re: Bitmap Memory

2009-02-27 Thread bra...@gmail.com
I have to agree. I am literally calling recycle() on every bitmap then I set them all to null then I run Garbage collection I can edit maybe two images and then death. If I reduce the size of the final image I can edit more - but still dies. After the force close it seems like the memory gets f

[android-developers] Re: Bitmap Memory

2009-02-26 Thread mark . kahrl
I'm just saying there have been a number of threads on this issue, I've had out of memory problems when processing bitmaps, and so have many other developers. It looks to me like a bug IMHO. I hope this problem will be resolved at some point. On Feb 26, 2:02 pm, "bra...@gmail.com" wrote: > If

[android-developers] Re: Bitmap Memory

2009-02-26 Thread bra...@gmail.com
If that is the case then why does calling myBitmap.recycle not give me that memory back to use for the next time I go into an edit. On Feb 26, 4:59 pm, Romain Guy wrote: > BitmapFactory does NOT leak Bitmaps. > > A 2056x1536 opaque image requires 6 MB of RAM. An application has 16 > MB max. Do t

[android-developers] Re: Bitmap Memory

2009-02-26 Thread Romain Guy
BitmapFactory does NOT leak Bitmaps. A 2056x1536 opaque image requires 6 MB of RAM. An application has 16 MB max. Do the math. On Thu, Feb 26, 2009 at 1:50 PM, wrote: > > >  Are you using BitmapFactory? There have been a number of threads > about memory leaks, or similar problems when using Bi

[android-developers] Re: Bitmap Memory

2009-02-26 Thread mark . kahrl
Are you using BitmapFactory? There have been a number of threads about memory leaks, or similar problems when using BitmapFactory to process bitmaps. Using Bitmap.recycle may mitigate, but not eliminate these types of problems. M On Feb 26, 11:39 am, Mattaku Betsujin wrote:

[android-developers] Re: Bitmap Memory

2009-02-26 Thread bra...@gmail.com
The bitmap is a standard large size image as per taken from the camera. I can generate the screen size image using similar code to the gallery. The problem is that I want to save the final image at normal size (2056x1536, hell I would even settle for 1024x768). To do that I need to create a second

[android-developers] Re: Bitmap Memory

2009-02-26 Thread Mattaku Betsujin
I think the best solution to handle very large bitmaps is to be able to decode only a small chunk of the bitmap at a time and process it. Does anyone know if the existing Android API can support this? If not, probably one solution is to write a smart decoder (in Java, so slow :-( ) that can

[android-developers] Re: Bitmap Memory

2009-02-26 Thread Tomei Ningen
You're running into memory fragmentation problems. Bitmap memory is not allocated from the Java object heap. Instead, it's allocated from the 'malloc' heap. That's why you don't see the Java heap expanding. How big is your bitmap? If you're processing JPEG files, probably it will be better to rea