Hi Dianne,
Thanks for you clarification.
70 mb limitation is really disappointing to many developers. Specially who
have already worked on Iphone.
I am trying to get a web server now as I have no other choice!
Thank you all for the info given so far!
On Sun, Jan 11, 2009 at 8:02 AM, Dianne
On Fri, Jan 9, 2009 at 9:49 PM, Mahesh Vaghela wrote:
> Can you please comment on why there is very limited (70mb) space available
> for developers.
Because that is how much space remains on the G1's internal flash after
taking out the space needed for the operating system and such.
> If this
On Fri, Jan 9, 2009 at 9:35 PM, Mahesh Vaghela wrote:
> *Friends, is there any way by which we can directly put our mp3 files on
> sd card, just at the time of installation?*
Sorry, not at this point.
--
Dianne Hackborn
Android framework engineer
hack...@android.com
Note: please don't send p
Dianne,
Can you please comment on why there is very limited (70mb) space available
for developers.
If this is the limitation, how can a developer think for providing music and
video?
This is not question of only single application. This is a question about
deciding and implementing an entire ide
Hi Friends,
Thank you very much for starting this discussion.
Based on your suggestion I am going to first reduce the file size by
changing it to 32KHz @
128kbps. But I dont think this will do as any mp3 files are already a
reduced size file.
One of my current mp3 file is of size 13.9mb developed
Well there isn't a definitive answer. We've said that the total available
space on internal storage is about 70MB. You can judge from that how likely
a user is to keep your app based on its size.
Fwiw, based on 70MB total available, you will probably find very very few
people keeping a 30MB app.
On Fri, Jan 9, 2009 at 5:08 PM, madcoder wrote:
>
> Stoyan Damov wrote:
>>Re .mp3s, you surely can't expect the device to play a 48KHz .mp3 w/ a
>>320kbps bitrate so you can safely drop the quality to say 32KHz @
>>128kbps and the user wouldn't notice it for sure.
>
> What is the audio limitation
Stoyan Damov wrote:
>Re .mp3s, you surely can't expect the device to play a 48KHz .mp3 w/ a
>320kbps bitrate so you can safely drop the quality to say 32KHz @
>128kbps and the user wouldn't notice it for sure.
What is the audio limitations of the android platform/G1? How do you
know that 32KHz/1
Another possibility also mentioned elsewhere is to not include mp3
files in the apk, but store them on a server.
Your application downloads the mp3 files the first time it is
launched, and saves them on the SD card.
Then there is not much internal memory used, and you can still have a
lot of dat
Mahesh Vaghela wrote:
> But I am concern about the total file size of my application due to this
> mp3 files. I have total 6 mp3 files and total size of them becomes more
> than 30mb.
Don't bundle the MP3 files in your APK. Instead, have your application
download the MP3 files to /sdcard when fir
This question has been raised quite a few times here and on the web
and not ONCE I've seen a definitive answer from a Google employee on
the question "what's the maximum .apk size which will install on an
Android device with sufficient memory". The regular answers have
always been along the "make
AusR,
Thanks a lot for your reply.
The sound quality is very much important to me as entire charm of my
application depends on those music files.
But can anyone throw some light on storage limitation of android
application?
Friends, this question will be important to us much more when market wil
Hi,
Are you sure the mp3s need to be of the quality and duration they are.
For the purposes of a mobile handset application, for which the audio
playback technology is not fixed they could be re-encoded with a lower
bit-rate (or shortened) without too much loss in audible quality. this
could redu
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