I have never seen this problem.
On Sat, Sep 29, 2012 at 6:22 AM, thibault wrote:
> Do you have any ideas about paths being displayed at certain positions but
> not others?
>
> On Saturday, September 29, 2012 2:51:02 AM UTC, Romain Guy (Google) wrote:
>>
>> You are running into a well known hardwa
Do you have any ideas about paths being displayed at certain positions but
not others?
On Saturday, September 29, 2012 2:51:02 AM UTC, Romain Guy (Google) wrote:
>
> You are running into a well known hardware acceleration limitation.
> Paths are currently transformed into OpenGL texture at the s
Do you have any ideas about paths being displayed at certain positions but
not others?
On Saturday, September 29, 2012 2:51:02 AM UTC, Romain Guy (Google) wrote:
>
> You are running into a well known hardware acceleration limitation.
> Paths are currently transformed into OpenGL texture at the s
You are running into a well known hardware acceleration limitation.
Paths are currently transformed into OpenGL texture at the size you
define them. This means that if your Path contains only coordinates
between 0 and 1, the texture will be 1x1. This is why your addPath()
solution works.
This is s
I've made some progress on this, but I think there are two bugs in the
hardware acceleration:
1) When Canvas.drawPath is called with a path created via the
Path.transform(Matrix matrix, Path dest) method, nothing is drawn. A work
around is using an alternative method Path.addPath(Path path, Mat
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