I used Flurry, and compared active installs with figures with those
from Market. In addition, about 50% of active users were in China,
where my app was not available.
At that time, I had about 10K legitimate users and over 200K active
users according to Flurry.
The proportion of legitimate to pi
In LicenseValidator.verify() I had to add two more exception clauses:
catch (Base64DecoderException e) {
Log.e(TAG, "Could not Base64-decode
signature.");
handleApplicationError(ApplicationErrorCode.DECODER_EXCEPTION);
In LicenseValidator.verify() I had to add two more exception clauses:
catch (Base64DecoderException e) {
Log.e(TAG, "Could not Base64-decode
signature.");
handleApplicationError(ApplicationErrorCode.DECODER_EXCEPTION);
I put some code into my app to allow LVL failure up to five times
before declaring the app unlicensed. In addition, once licensed, I
only checked again once a month.
Even still, I had complaints, and pirated copies of my app found their
way to warez sites.
Like all anti-piracy schemes I've seen
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