Can you download, compile, and execute OpenGL shaders?
On Thursday, January 17, 2013 10:38:30 PM UTC-6, Stephen Hines wrote:
>
> Unfortunately there is no way to dynamically download, compile, and
> execute Renderscript bitcode in Android. Even with a small fix I made to
> the reflected Scr
Unfortunately there is no way to dynamically download, compile, and execute
Renderscript bitcode in Android. Even with a small fix I made to the
reflected ScriptC constructors (allowing you to eliminate the res/raw +
filename, and only pass the first argument), you still need to have the
bitcod
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