[android-developers] Re: Recording direct system audio??

2009-11-09 Thread Hunter Peress
One more way of framing the Issue. Is there a way to access things with AID_SYSTEM,AID_AUDIO (aka /dev/msm_pcm_out) from an app? This capability...to record direct from the system. was available on iphone years ago. so, I see this as a pretty darn pressing issue. Not to mention that people have be

[android-developers] Re: Recording direct system audio??

2009-11-10 Thread PJ
I have found another way to record audio without using MediaRecorder, but I'd like to hear feedback from an Android OS/audio expert. I use the AudioRecord class, which records audio and allows you to read the data into your own buffer. You can also do something like: int SAMPLE_RATE_IN_HERTZ = 8

[android-developers] Re: Recording direct system audio??

2009-11-10 Thread Bytes
Hi, Thanks for your mails. I pressume you did in Java. Ofcourse, we can do the same thing in C++ also. But the problem is... "Buffer Overflow ". By simply increasing the buffer size won't solve the whole issue. It may apparently solve buffer overflow, but it will add delay in playing

[android-developers] Re: Recording direct system audio??

2009-11-11 Thread PJ
If you are worried about delay, you could probably use a small data chunk size and a large buffer size. (In my examples, I always used zero for the offset, but you could have a large buffer and process the data in small chunks. You would process the chunk at offset=0 first, then process the chunk

[android-developers] Re: Recording direct system audio??

2009-11-11 Thread niko20
I've worked with the audio a lot (especially AudioTrack) and I believe you have everything correct PJ. Yesterday I had put together a test app to try playback/record at the same time and it worked just fine. You shouldn't get buffer overflow errors if you make a large buffer and then read from it

[android-developers] Re: Recording direct system audio??

2009-11-11 Thread niko20
In fact what I meant to say as well is in Audiotrack's case, you want a seperate thread that keeps pushing out new data. The write() method will block until new data is needed, which is fine. So as long as your thread can write the data fast enough to keep the buffer full you are golden. Now as fa

[android-developers] Re: Recording direct system audio??

2009-11-11 Thread niko20
Ok one last post. In AudioRecord, the offset and size are the offset in YOUR buffer. So this isnt that hard. You can use the same values hardcoded if you want. All you have to do is make sure you are done enough with your buffer before reading again. So you set AudioRecord's buffer to bigger than

[android-developers] Re: Recording direct system audio??

2009-11-11 Thread Bytes
PJ & Niko, Thanks for your response. Yes , whatever you are telling is correct. Using a large buffer will solve the buffer overflow problem. http://groups.google.com/group/android-developers/browse_thread/thread/dda83b16eda1f848/beb397cbd5ab073d?lnk=raot According to above thread (ofcourse, he

[android-developers] Re: Recording direct system audio??

2009-11-11 Thread PJ
Bytes, To answer your question, I'm using Java. Two questions for you: 1. Are you testing this on both an emulator and on a real device? You might have problems on one but not the other. In my case, simultaneous record+playback is very choppy on the emulator (I have an Intel Core 2 Duo 1.87GHz

[android-developers] Re: Recording direct system audio??

2009-11-12 Thread Bytes
Hi PJ, Thanks for your response. Now my requirements got changed, even little bit inconsistency in voice seems to be OK. But I've few questions: 1. Lot of my code is developed in C, and I'm porting it on Android using NDK. So I wanna to avaid JNI for every read/write (to process the data). For

[android-developers] Re: Recording direct system audio??

2009-11-12 Thread PJ
I'm not familiar with NDK development, so I'm not sure if I can help you much. However... It doesn't seem like the "right" solution to pull libraries from an actual G1 device. I would think that you should get whatever C libraries you need from some developer repository/SDK instead. Even if you

[android-developers] Re: Recording direct system audio??

2009-11-30 Thread DuncanLee
Dear Bytes and all experts, I port one voip app(C code) on android platform and using beagle board. Now, i also have audio problem in play and record at the same time using AudioTrack.cpp and AudioRecord.cpp. I create two threads for audio track and audio record separately. But record path go

[android-developers] Re: Recording direct system audio??

2009-11-30 Thread Kevin
I am pushing for better audio support in the NDK in Bug 3434. http://code.google.com/p/android/issues/detail?id=3434 Kevin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.

[android-developers] Re: Recording direct system audio??

2009-11-30 Thread Kevin
I am pushing for better audio support in the NDK in Bug 3434. http://code.google.com/p/android/issues/detail?id=3434 Kevin -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.

Re: [android-developers] Re: Recording direct system audio??

2009-11-30 Thread Dianne Hackborn
Your app WILL break, guaranteed, on different platform versions and on different manufacturer's devices. What you are doing is deliberately going around the supporting APIs of the NDK, to use private APIs. Private APIs are private usually because they change, and these particular APIs most certain