I understand what you saying, but how to solve the following scenario:
- You developed an application with English (default), German, and Italian
languages;
- A French user (whom mobile is in french and have many french applications
in the phone) installs you application;
- Because your applicati
The nominal resolution is millisecond, however the accuracy is of the
order of a minute or so unless you root the phone and use NTP.
Standard Android time keeping is hopeless.
See:
https://code.google.com/p/android/issues/detail?id=12497
http://code.google.com/p/android/issues/detail?id=4581
On
I'm gonna go out on a limb here... you probably need to set a different
screen density when creating the AVD.
If I'm misunderstanding your problem, ask again and clarify what your
problem is. The last post didn't make too much sense.
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Dianne,
thanks for your help,
however, is there any possible way to specify application language
rather than setting locale manually?
On Jul 23, 9:03 am, Dianne Hackborn wrote:
> This has nothing to do with your manifest.
>
> You are blowing away the current configuration in the resources with
This has nothing to do with your manifest.
You are blowing away the current configuration in the resources with your
own you have created that is not initialized. Things aren't going to work
when you do that.
You could improve that by giving it a properly created Configuration, but I
don't want
Webnet,
As I said in my question I tried following in my androidmanfest.xml
but it did not work.
I think problem is updating configuration as Dianne said however I do
not alternative way of specifiying application language
Can anyone suggest me better way?
On Jul 21, 2:46 pm, Webnet Android wro
On 21 July 2010 13:24, Engin Arslan wrote:
> any suggestions??
>
http://adrianvintu.com/blogengine/post/Force-Locale-on-Android.aspx
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On Wed, Jul 21, 2010 at 10:02 AM, Engin Arslan wrote:
> How can I support multi language for my application instead of
> changing Locale Configuration?
Don't use string resources.
String resources are designed to support Android's configuration
framework, where the user's language is set in the
Thanks Dianne,
How can I support multi language for my application instead of
changing Locale Configuration?
For example, is it possible to specify values folder to be used by the
program to change language of program?
On Jul 21, 4:24 pm, Dianne Hackborn wrote:
> Don't replace the current conf
Don't replace the current configuration with a new one you make and haven't
initialized completely.
Actually I would recommend not doing this at all; it is not really supported
for the app to override the configuration, and even if you do fix this to
use a proper Configuration object you are going
any suggestions??
thanks
On Jun 29, 2:22 pm, Engin Arslan wrote:
> Hi all,
>
> In may application I support multi-language. For this purpose, I set
> locale as user choice as follows:
> languageToLoad = "language code here";
> Locale locale = new
What did not work
On Jul 13, 10:44 am, Cristi Samoila wrote:
> Hi guys,
>
> I have tried a while ago to use these values to be able to have 2
> different builds to cover all resolutions on Android Market:
> android:smallScreens="false"
> android:normalScreens="true"
> android:largeScreens="
In my opinion this would introduce an unnessecary management overhead
if ressources become version and/or language dependant so i would
prefer
to find a more elegant solution.
On 2 Dez., 00:02, Jack Palevich wrote:
> One possible work-around (which I used for my Quake port) is to have
> the appli
One possible work-around (which I used for my Quake port) is to have
the application manually download the graphics to a manually-managed
directory on the sdcard. See the Downloader activity here:
http://android-developers.blogspot.com/2008/09/three-new-samples-triangle-spritetext.html
The main dr
thank you all. This was really helpful.
all the best
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FWIW, to run the emulator with different size screens, type in the
command line "emulator -skinx". You can go up until a
little north of 800x600 before it goes pop.
http://www.android.encke.net/android-emulator-tutorial.html#Keyboard-Control
Yusuf Saib
Android
·T· · ·Mobile· stick together
The
Though note that the QVGA skins are not at all representative of
environments apps will find themselves running in any time soon, since the
1.5 emulator doesn't fully implement density scaling that would typically go
along with such a screen (which would be a similar physical size to the
HVGA, so l
In addition what what Mark said, you can use the emulator to test with
the QVGA skins, too (320x240 and 240x320).
Those resolutions should help quickly reveal any obvious layout
problems.
On Aug 19, 6:06 am, Sukitha Udugamasooriya wrote:
> Hi
>
> I have created an application and I want to mak
Sukitha Udugamasooriya wrote:
> Hi
>
> I have created an application and I want to make sure it works in
> different resolution.
>
> i have used LinearLayout and some ListViews and buttons.
>
> I need to know will it be an issue if the apk is put to two different
> phones which has different r
That's a simple problem of variable scoping. Reference the outer
EditText by using "this.name" or rename the variables.
j
On Wed, Apr 22, 2009 at 11:41 PM, Eric Ladem wrote:
> Hello Android members,
> I'm a new android developper and I have problem with my database.In fact, I
> have done :
> p
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