In general what I and the rest of the company I work for have found is that
those write-once-run-anywhere platforms never give you a good solution,
and in many cases end up adding more work than they save you. The main
problem with them is that they are inherently limited to a lowest common
You might want to take a look at
http://www.phunware.com/uncategorized/2011/06/27/the-delusion-of-right-once-run-anywhere-mobile-apps/
On Monday, March 12, 2012 2:19:11 AM UTC-7, Josh Brown wrote:
In general what I and the rest of the company I work for have found is
that those
Well said Josh !
On Mon, Mar 12, 2012 at 2:49 PM, Josh Brown keyboa...@gmail.com wrote:
You might want to take a look at
http://www.phunware.com/uncategorized/2011/06/27/the-delusion-of-right-once-run-anywhere-mobile-apps/
On Monday, March 12, 2012 2:19:11 AM UTC-7, Josh Brown wrote:
In
Spot on. Games can generally get away with having the same interface on
every platform as it's forgiveable for a game to have an entirely custom
interface. With apps I get very frustrated as a user when the decision has
been taken to create a consistent interface for their app across
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