[android-developers] Re: cross Multi-platform mobile app.

2012-03-12 Thread Josh Brown
In general what I and the rest of the company I work for have found is that those write-once-run-anywhere platforms never give you a good solution, and in many cases end up adding more work than they save you. The main problem with them is that they are inherently limited to a lowest common

[android-developers] Re: cross Multi-platform mobile app.

2012-03-12 Thread Josh Brown
You might want to take a look at http://www.phunware.com/uncategorized/2011/06/27/the-delusion-of-right-once-run-anywhere-mobile-apps/ On Monday, March 12, 2012 2:19:11 AM UTC-7, Josh Brown wrote: In general what I and the rest of the company I work for have found is that those

Re: [android-developers] Re: cross Multi-platform mobile app.

2012-03-12 Thread Anirudh Loya
Well said Josh ! On Mon, Mar 12, 2012 at 2:49 PM, Josh Brown keyboa...@gmail.com wrote: You might want to take a look at http://www.phunware.com/uncategorized/2011/06/27/the-delusion-of-right-once-run-anywhere-mobile-apps/ On Monday, March 12, 2012 2:19:11 AM UTC-7, Josh Brown wrote: In

[android-developers] Re: cross Multi-platform mobile app.

2012-03-12 Thread Oli Wright
Spot on. Games can generally get away with having the same interface on every platform as it's forgiveable for a game to have an entirely custom interface. With apps I get very frustrated as a user when the decision has been taken to create a consistent interface for their app across