There is a lot of new audio support in the Cupcake SDK release. This
includes working SoundPool for low-latency sounds and streaming audio
API's.
On Feb 6, 2:13 am, suhas gavas wrote:
> Hi,
> I have used media player in my formal game which was 2d game ...
> At that time I used view
regards
Syed
_
From: android-developers@googlegroups.com
[mailto:android-develop...@googlegroups.com] On Behalf Of suhas gavas
Sent: Friday, February 06, 2009 3:44 PM
To: android-developers@googlegroups.com
Subject: [android-developers] Re: problem with playing sounds using media
I found SoundPool is very useful!
On Feb 6, 1:22 pm, suhas gavas wrote:
> Hi,
> No ... i m not playing 6 to 7 mp3 files at same time ..
> later that day i have tried with just playing one single file and same issue
> . But then i tried SoundPool api and it worked
Hi,
I have used media player in my formal game which was 2d game ...
At that time I used view . But now its 3d game and so i have
extended surfcae view . So much rendering is done at run time
. So i thing this must be issue as cpu is overloaded and i have
ch
Suggest you try running top to find out what's hogging the CPU.
On Feb 5, 9:22 pm, suhas gavas wrote:
> Hi,
> No ... i m not playing 6 to 7 mp3 files at same time ..
> later that day i have tried with just playing one single file and same issue
> . But then i trie
Hi,
No ... i m not playing 6 to 7 mp3 files at same time ..
later that day i have tried with just playing one single file and same issue
. But then i tried SoundPool api and it worked fine
. Then also i wonder what was the prb with mediaplayer
On Fri, Feb 6,
If you are playing 6 or 7 MP3 files at the same time, you are probably
saturating the CPU just decoding the audio.
On Feb 5, 1:10 am, suhas gavas wrote:
> hi,
>
> My program is a 3d game . And i m creating 6 to 7 media
> player in my game .. so is this y the warning is fl
hi,
My program is a 3d game . And i m creating 6 to 7 media
player in my game .. so is this y the warning is flashed ?
On Thu, Feb 5, 2009 at 1:04 PM, Dave Sparks wrote:
>
> The message could be a clue, it's trying to tell you that the CPU is
> overloaded, i.e. you're tr
The message could be a clue, it's trying to tell you that the CPU is
overloaded, i.e. you're trying to do too much. Have you tried running
"top" to check the CPU load?
On Feb 4, 10:32 pm, suhas wrote:
> Hi all,
> I m using mp3 sound in my game (used wav format also) while
> playing sou
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