I understand what you saying, but how to solve the following scenario:
- You developed an application with English (default), German, and Italian
languages;
- A French user (whom mobile is in french and have many french applications
in the phone) installs you application;
- Because your
The nominal resolution is millisecond, however the accuracy is of the
order of a minute or so unless you root the phone and use NTP.
Standard Android time keeping is hopeless.
See:
https://code.google.com/p/android/issues/detail?id=12497
http://code.google.com/p/android/issues/detail?id=4581
I'm gonna go out on a limb here... you probably need to set a different
screen density when creating the AVD.
If I'm misunderstanding your problem, ask again and clarify what your
problem is. The last post didn't make too much sense.
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This has nothing to do with your manifest.
You are blowing away the current configuration in the resources with your
own you have created that is not initialized. Things aren't going to work
when you do that.
You could improve that by giving it a properly created Configuration, but I
don't want
Dianne,
thanks for your help,
however, is there any possible way to specify application language
rather than setting locale manually?
On Jul 23, 9:03 am, Dianne Hackborn hack...@android.com wrote:
This has nothing to do with your manifest.
You are blowing away the current configuration in
Webnet,
As I said in my question I tried following in my androidmanfest.xml
but it did not work.
supports-screens
android:smallScreens=true
android:normalScreens=true
android:largeScreens=true
android:anyDensity=true
/
I think problem is updating configuration as Dianne said however I do
not
any suggestions??
thanks
On Jun 29, 2:22 pm, Engin Arslan enginarsla...@gmail.com wrote:
Hi all,
In may application I support multi-language. For this purpose, I set
locale as user choice as follows:
languageToLoad = language code here;
Don't replace the current configuration with a new one you make and haven't
initialized completely.
Actually I would recommend not doing this at all; it is not really supported
for the app to override the configuration, and even if you do fix this to
use a proper Configuration object you are
Thanks Dianne,
How can I support multi language for my application instead of
changing Locale Configuration?
For example, is it possible to specify values folder to be used by the
program to change language of program?
On Jul 21, 4:24 pm, Dianne Hackborn hack...@android.com wrote:
Don't
On Wed, Jul 21, 2010 at 10:02 AM, Engin Arslan enginarsla...@gmail.com wrote:
How can I support multi language for my application instead of
changing Locale Configuration?
Don't use string resources.
String resources are designed to support Android's configuration
framework, where the user's
On 21 July 2010 13:24, Engin Arslan enginarsla...@gmail.com wrote:
any suggestions??
http://adrianvintu.com/blogengine/post/Force-Locale-on-Android.aspx
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What did not work
On Jul 13, 10:44 am, Cristi Samoila cristi.samo...@gmail.com wrote:
Hi guys,
I have tried a while ago to use these values to be able to have 2
different builds to cover all resolutions on Android Market:
supports-screens
android:smallScreens=false
One possible work-around (which I used for my Quake port) is to have
the application manually download the graphics to a manually-managed
directory on the sdcard. See the Downloader activity here:
http://android-developers.blogspot.com/2008/09/three-new-samples-triangle-spritetext.html
The main
In my opinion this would introduce an unnessecary management overhead
if ressources become version and/or language dependant so i would
prefer
to find a more elegant solution.
On 2 Dez., 00:02, Jack Palevich jack.palev...@gmail.com wrote:
One possible work-around (which I used for my Quake port)
Sukitha Udugamasooriya wrote:
Hi
I have created an application and I want to make sure it works in
different resolution.
i have used LinearLayout and some ListViews and buttons.
I need to know will it be an issue if the apk is put to two different
phones which has different
In addition what what Mark said, you can use the emulator to test with
the QVGA skins, too (320x240 and 240x320).
Those resolutions should help quickly reveal any obvious layout
problems.
On Aug 19, 6:06 am, Sukitha Udugamasooriya suk...@gmail.com wrote:
Hi
I have created an application and
Though note that the QVGA skins are not at all representative of
environments apps will find themselves running in any time soon, since the
1.5 emulator doesn't fully implement density scaling that would typically go
along with such a screen (which would be a similar physical size to the
HVGA, so
FWIW, to run the emulator with different size screens, type in the
command line emulator -skinwidthxheight. You can go up until a
little north of 800x600 before it goes pop.
http://www.android.encke.net/android-emulator-tutorial.html#Keyboard-Control
Yusuf Saib
Android
·T· · ·Mobile· stick
thank you all. This was really helpful.
all the best
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That's a simple problem of variable scoping. Reference the outer
EditText by using this.name or rename the variables.
j
On Wed, Apr 22, 2009 at 11:41 PM, Eric Ladem lad...@gmail.com wrote:
Hello Android members,
I'm a new android developper and I have problem with my database.In fact, I
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