Re: [android-developers] Re: How to build a 2d GUI to an OpenGL ES app?

2010-11-27 Thread Miguel Morales
Yes, the standard way of developing 3D is using the STANDARD development kit. Don't start with C, unless you absolutely need to. People tend to go directly to the NDK because they don't like Java, that's just stupid. Start off with the Java classes, if you really need to, use the NDK. On Sat, Nov

Re: [android-developers] Re: How to build a 2d GUI to an OpenGL ES app?

2010-11-25 Thread Miguel Morales
What? No, no C++. Just use a GLSurfaceView to render all your 3d openGL stuff. Then add an overlay View (maybe a SurfaceView) and add all your regular 2D controls/widgets that come with Android. On Thu, Nov 25, 2010 at 3:11 AM, Eyvind Almqvist wrote: > Do you mean mixing Java and C++ in an Andr