I am trying to write a real time pitch visualization using TextureView. The
flow of the code I have implemented seems to be okay but I am unable to see
the pitch contour I am trying to plot.
So, I have created a custom view as ...
public class PitchSurfaceView extends TextureView implements
Te
Hi All:
I have tried this sample, it works great. But when I change
lockCanvas(null) into lockCanvas(new Rect(x, y, x+20, y+20)), the example
starts to flicker.
It seems 'lockCanvas(Rect)' can not work well for TextureView or any other
reasons?
I am using Motorola XOOM with android 4.0.3.
Th
I looked at this more and Romain Guy unsurprisingly got it 100% right.
My code pasted here is wrong.
DO NOT add
setWillNotDraw(true); in the TextureView and
mSurface.updateTexImage(); in the drawing thread.
They will mess it up!
On Thursday, 4 October 2012 17:17:33 UTC+2, Conrad Chapman wrote:
Thank you so much Romain for your reply and example. I might be the only
real canvas textureview example on the net. It worked but not quite as you
said. It might be something to do with my class structure as this part of
the program does not have internal classes..
I will explain and show a lit
Here is a fully working example of Canvas & TextureView:
http://pastebin.com/J4uDgrZ8
On Wed, Oct 3, 2012 at 3:01 PM, Romain Guy wrote:
> The problem is that you are calling updateTexImage() yourself. Do
> *not* do this. You are interfering with TextureView, preventing it
> from receiving the ev
The problem is that you are calling updateTexImage() yourself. Do
*not* do this. You are interfering with TextureView, preventing it
from receiving the events that it uses to refresh the screen.
On Tue, Oct 2, 2012 at 7:40 AM, Conrad Chapman wrote:
> Also asked in StackOverflow here
> http://stac
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