Ideally yes, but if copybit returns an error then it falls back to software
rendering.
Matt
On Wednesday, June 27, 2012 1:10:11 PM UTC-4, Ventanas wrote:
>
> thank you!
> I have reached the same conclusion.
> the animation process loads the opengl the second time, so that does the
> copybit ha
thank you!
I have reached the same conclusion.
the animation process loads the opengl the second time, so that does the
copybit have to be designed to be loaded multiple times?
2012/6/27 Matt Reimer
> I think what's happening (at least on boot) is that surfaceflinger loads
> it, and then bootani
I think what's happening (at least on boot) is that surfaceflinger loads
it, and then bootanim loads it too. The OpenGL demos in APIDemos might also
cause it to be loaded.
Matt
On Friday, June 22, 2012 7:01:08 AM UTC-4, Ventanas wrote:
>
> actually this happens because OpenGL|ES loader is calle
actually this happens because OpenGL|ES loader is called twice: I see in
the logcat two times:
D/libEGL ( 67): egl.cfg not found, using default config
D/libEGL ( 67): loaded /system/lib/egl/libGLES_android.so
...
my copybit is loaded correctly
...
D/libEGL ( 79): egl.cfg not found, using