Joerie,
See some big difference between what is used in froyo and your repositories.
Could you give some more info what has changes wrt to the froyo implementation.
Hedwin
On Mon, Dec 27, 2010 at 6:37 AM, deepak singal deesin...@gmail.com wrote:
Done.
Thanks a lot for your help.
On Sun,
Hi,
I'm not entirely sure what you mean by big differences, as I've (to my
knowledge) only made minor modifications. The alsa repositories in my
Github [1] are forked from the froyo branch, with three additional
commits to solve some issues:
- Missing LOCAL_MODULE_TAGS in alsa-lib/alsa_sound.
-
Hello,
I have exported some GPIOs to sysfs and now I want to manipulate them
from Java.
How do I do this?
new FileOutputStream(/sys/devices/virtual/gpio/gpio128/value); //
throws an error
Do I need to use the NDK for this job?
TIA
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unsubscribe:
I am a little confused here. I thought we could create an application
in say, Flash CS5 and port it over to the Android with a simple click
or short command. Is this possible? I have been looking around, and
see that there may be a way to do it with AIR, but haven't found
anything concrete.
Any
Some important audio directories include:
frameworks/base/services/audioflinger/
frameworks/base/include/media/
frameworks/base/media/libmedia/
frameworks/base/media/mediaserver/
This is not a complete list, but it should provide some material to
get started. To find the dependencies, take
Hi, I can't change default boot animation.
I added a new png file to mydroid\frameworks\base\core\res\assets
\images and changed path to my own png in BootAnimation.cpp. But I
see only first ANDROID_ animation then black screen and then Android
Home screen.
Can anyone help me?
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Hi,
I am doing a recording using alsa player, but i am getting too many glitches
while playing the recorded voice, could anyone help me out how to resolve
glitches.
Br,
Upendra
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website: http://groups.google.com/group/android-porting
The code in this area is complicated. Although I view myself a good
code hacker, I am lost here.
From where the Window Manager gets its screen dimension in the first
place? The Window Manager is in Java, but the surfaceflinger is in C.
Are they supposed to communicate?
Thanks,
Ron
On Dec 18,
That's something Adobe is working on and will be available when they
make their SDK and environment available. I believe they are gonna
allow developer access to that at some point..
Regards
-- Ashwin
On Tue, Dec 28, 2010 at 4:59 PM, Vince vinceact...@gmail.com wrote:
I am a little confused
Check the Recording Sampling Rate and Playing Sampling Rate.
On Wed, Dec 29, 2010 at 7:18 PM, upendra mathur upendramat...@gmail.comwrote:
Hi,
I am doing a recording using alsa player, but i am getting too many
glitches while playing the recorded voice, could anyone help me out how to
Hello Glenn,
thank you for your answer.
Actually, for now my question is mostly about the kernel modules, and especially
binder which is apparently used for IPC between libmedia and audioflinger.
I did found kernel/common.git/drivers/staging/android and tried to compile
binder as a kernel
Hi
I am porting android for 18bpp display.But in android(Cupcake)only
16bpp(RGB565) support is there.Is there any proper way to make it work
for 18bpp display.
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First, if you are indeed doing a porting effort start with either
Eclair or FroYo, why would you want to start with Cupcake that is SOO
old and virtually obsoleted??
Regards
-- Ashwin
On Wed, Dec 29, 2010 at 10:42 AM, nitvish...@gmail.com
nitvish...@gmail.com wrote:
Hi
I am porting android
I have never seen a display that actually has a 18bpp frame buffer. Are you
sure that is what you have? Usually when a display is claimed to be 18bpp,
it is using a 16bpp frame buffer and wiring the green low bit to the red and
blue low bits.
On Wed, Dec 29, 2010 at 7:42 AM,
What is the first ANDROID_ animation? There is only one animation on a
stock build -- there is first a static image shown by the initial boot
loader, than the android animation when the system is up enough for it, and
that goes immediately to the running UI.
On Wed, Dec 29, 2010 at 4:16 AM,
This isn't my area, so I can't give much detail, but the source for the
recovery system (which is what installs OTA updates) is here:
http://android.git.kernel.org/?p=platform/bootable/recovery.git;a=tree
The basic idea I believe is that there is a separate recovery partition with
a minimal
there is first a static image shown by the initial boot loader, than the
android animation when the system is up enough for it, and that goes
immediately to the running UI.
seems intention is to customize the android animation when the system is up
enough for it part, but currently blank screen is
got curious and came across this
http://tv.adobe.com/watch/flash-platform-in-action/use-flash-professional-cs5-to-develop-adobe-air-apps-for-android/
seems if u have adobe AIR (VM for adobe apps) installed in android, u can
run flash cs5, and adobe air for android released this year.,
is adobe
On Wed, Dec 29, 2010 at 1:46 PM, Deva R r.deva...@gmail.com wrote:
there is first a static image shown by the initial boot loader, than the
android animation when the system is up enough for it, and that goes
immediately to the running UI.
seems intention is to customize the android
Do I need to use the NDK for this job?
I guess so. You need a JNI, and can access sysfs from java via the jni
interface. Jave = JNI native = sysfs files
exact same discussion for another sysfs handling =
http://groups.google.com/group/android-porting/browse_thread/thread/3c975ead70fe1bfe/
On
Booting froyo on 2.6.37 might need some bionic modification.,
to start with,
Android 2.2 bionic have 2.6.32 kernel headers (
./bionic/libc/kernel/common/linux)
compare against android-2.6.37-rc7 kernel headers (
$KERNEL_ROOT_DIR/include/linux)
On Mon, Dec 27, 2010 at 8:10 PM, hedwin
It uses the Display class. Display is implemented partly with JNI code to
call on to surface flinger.
On Tue, Dec 28, 2010 at 12:49 PM, kfpan ronaldthepa...@gmail.com wrote:
The code in this area is complicated. Although I view myself a good
code hacker, I am lost here.
From where the
Yes. After doing a little more research while waiting for this
question to be answered, I found out that you could download the Air
2.5 Beta which has the ability to port your flash / as3 code to
Android native. I created a .apk in a few minutes, and it works
nicely.
On Dec 29, 2:53 pm, Deva R
Chris,
Have you tried to access sysfs directly frdom Java? I have not been
able to get this to work.
Could you provide a code fragment?
TIA
On Nov 23, 10:12 am, Chris Stratton cs07...@gmail.com wrote:
On Nov 23, 5:33 am, Mikkel Christensen mikkel.christen...@ixonos.com
wrote:
If the LED
Android CTS (Compatibility Test Suite)
I know there is a project to port the CTS to x86.I want know why do we
must porting the CTS to x86?
I know this module can test software and hardware and check the app if
comply the google Compatibility Definition as well. Can you tell me
whether this
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