Hi All
We are trying to port Android on smdk6400. We already have a linux
kernel 2.6.21 which boots up perfectly on that board. For that we used
the file system of the samsung. When the kernel boots up it has an
init process which will start the services by executing some rc
scripts based on its
can you put some more light on using touch screen with the help of
tslib.?
On Dec 11, 2:40 pm, Manav Gautama [EMAIL PROTECTED] wrote:
On Thu, 2008-12-11 at 01:27 -0800, Pivotian wrote:
good.What did you do for Touchscreen? Did you used tlib?
tslib : patches from sean
On Dec 11, 9:59
Its great to see Android working on Nokia. I have doubts regarding
Audio? Does you guys use ALSA driver for audio? if yes, what are all
the changes that you have made in userspace ? Also,Does nokia use
hardware Acceleration for 3D or does nokia have inbuilt video encoding/
decoding?If yes, how
other way to
calibrate such a screen's points.
On Tue, Dec 2, 2008 at 9:37 PM, Pivotian [EMAIL PROTECTED] wrote:
ok thats g8. But should i need to do any modification regarding that
because the kernel contains the driver for touchscreen. I found
somewhere that we need to use TLIB
currently Android by default built for ARMv5 instruction set but i
want to build it for ARMv6 instruction set. How can i do that? what
are all the files which i have to modify.
I tried replacing the
TARGET_ARCH_VERSION := armv5te
with
TARGET_ARCH_VERSION := armv6
but it shows error while
currently Android by default built for ARMv5 instruction set but i
want to build it for ARMv6 instruction set. How can i do that? what
are all the files which i have to modify.
the linux-arm.mk file is currently set for armv5te architecture and
has provision for armv4 but not for other
Subject
[android-porting] Re: Use of 3D
26/11/2008 08:01 Hardware Accelerator
Please respond to
[EMAIL PROTECTED]
ooglegroups.com
On Tue, Nov 25, 2008 at 10:54 PM, Pivotian [EMAIL PROTECTED
, Mathias Agopian [EMAIL PROTECTED] wrote:
Hi,
On Wed, Nov 26, 2008 at 2:20 AM, Pivotian [EMAIL PROTECTED] wrote:
sorry Mathias for repeating my question but every time I put this
question, its overridden by some other questions and it didn't got
your attention. I have some doubt regarding
codecs.
Pivotian wrote:
I suppose that Android uses the OPENCORE from packet video to do all
the stuffs related to video encoding and decoding. I want to use the
built in capabilities of my processor which provides Standard level
encoding/decoding of multiple content formats including MPEG4
sorry Mathias for repeating my question but every time I put this
question, its overridden by some other questions and it didn't got
your attention. I have some doubt regarding video codecs:
I suppose that Android uses the OPENCORE from packet video to do all
the stuffs related to video encoding
hey James best of luck for your porting, share some information to us
regarding porting android on your board at each step. So that we can
follow you easily. :)
James.Hong wrote:
sorry, typing error.
Not s3c2410 but s3c6410.
Thx
On 11��26��, 5��56��, James.Hong [EMAIL PROTECTED]
/
devices does libGLES_CM.so access? At the moment, I cannot give you
more details about hardware 3D on Android, it is something that I will
investigate in the future again.
bye
Markus
On 25 Nov., 13:31, Pivotian [EMAIL PROTECTED] wrote:
I got to know that in Android OPEN_GL ES
Also Mathias, i was unable to find any information related to
libhgl.so, could you please guide me regarding that too. Where i can
get that file?
On Nov 26, 10:04 am, Pivotian [EMAIL PROTECTED] wrote:
thanks Mathias Markus for your quick responses.
Mathias, currently the system/lib folder
that with above configuration of hardware its not
currently possible to enable Android to use hardware accelerator
instead of android software codecs.
On Nov 26, 10:42 am, Mathias Agopian [EMAIL PROTECTED] wrote:
On Tue, Nov 25, 2008 at 9:16 PM, Pivotian [EMAIL PROTECTED] wrote:
Also Mathias, i was unable
is about the video codecs which i have just pointed in
the previous question?
On Nov 26, 11:26 am, Pivotian [EMAIL PROTECTED] wrote:
hi Mathian
The point is that the processor features a built-in, state-of-the-art
3D, 4M triangles/sec hardware accelerator with OpenGL ES 1.1/ 2.0 and
D3DM API
I suppose that Android uses the OPENCORE from packet video to do all
the stuffs related to video encoding and decoding. I want to use the
built in capabilities of my processor which provides Standard level
encoding/decoding of multiple content formats including MPEG4, H.263,
H.264. How i will use
From the source code i got to know that Android has its own software
codecs for both audio and video which supports many formats like
H263,MPEG4, H264 , MP3,AAC etc. But what if the device itself has 3D
Hardware Accelerator which contains inbuilt support for formats
including MPEG4, H.263, H.264
give you a timeframe yet.
In the meantime, if you have specific questions, this is the right
place to ask. There are a number of different porting efforts in
various stages, so there's a good chance that someone will have run
into a similar problem.
On Nov 18, 8:54 pm, Pivotian [EMAIL
important to you, perhaps you might volunteer to update the
porting guide.
On Nov 17, 8:29 pm, Pivotian [EMAIL PROTECTED] wrote:
The Porting Guide is out of date now because google has released the
entire source code itself. Since its been long time that google
released the source code why
Hi jerry
if you have a boot loader you can flash the images.There are commands
for that in the boot loader itself.Try to have a look at the commands
provided by the boot loader.
On Nov 7, 2:17 pm, Jerry [EMAIL PROTECTED] wrote:
I have built Android source code successfully and I have a CDMA
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